#ifndef SHAPE_CAST_H #define SHAPE_CAST_H class ShapeCast : public Test { public: ShapeCast() { m_shapeA.m_hull = &b3BoxHull_identity; m_shapeA.m_radius = 0.0f; m_shapeB.m_hull = &b3BoxHull_identity; m_shapeB.m_radius = 0.0f; m_xfA.position.Set(-5.0f, 0.0f, 0.0f); m_xfA.rotation.SetIdentity(); m_xfB.position.Set(10.0f, 0.0f, 0.0f); m_xfB.rotation.SetIdentity(); m_proxyA.Set(&m_shapeA, 0); m_proxyB.Set(&m_shapeB, 0); } void Step() { g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape"); g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape"); g_draw->DrawTransform(m_xfA); g_draw->DrawTransform(m_xfB); m_world.DrawShape(m_xfA, &m_shapeA); m_world.DrawShape(m_xfB, &m_shapeB); g_draw->DrawSolidShape(&m_shapeA, b3Color_white, m_xfA); g_draw->DrawSolidShape(&m_shapeB, b3Color_white, m_xfB); b3Vec3 translationB = -100.0f * b3Vec3_x; g_draw->DrawSegment(m_xfB.position, m_xfB.position + translationB, b3Color_white); b3GJKShapeCastOutput out; bool hit = b3GJKShapeCast(&out, m_xfA, m_proxyA, m_xfB, m_proxyB, translationB); g_draw->DrawString(b3Color_white, "Iterations = %d", out.iterations); if (hit) { g_draw->DrawPoint(out.point, 4.0f, b3Color_green); g_draw->DrawSegment(out.point, out.point + out.normal, b3Color_green); b3Transform xfB; xfB.rotation = m_xfB.rotation; xfB.position = m_xfB.position + out.t * translationB; m_world.DrawShape(xfB, &m_shapeB); } } void KeyDown(int key) { if (key == GLFW_KEY_LEFT) { m_xfB.position.x -= 0.105f; } if (key == GLFW_KEY_RIGHT) { m_xfB.position.x += 0.105f; } if (key == GLFW_KEY_UP) { m_xfB.position.y += 0.105f; } if (key == GLFW_KEY_DOWN) { m_xfB.position.y -= 0.105f; } if (key == GLFW_KEY_X) { b3Quat qx(b3Vec3(1.0f, 0.0f, 0.0f), 0.05f * B3_PI); b3Mat33 xfx = b3QuatMat33(qx); m_xfB.rotation = m_xfB.rotation * xfx; } if (key == GLFW_KEY_Y) { b3Quat qy(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI); b3Mat33 xfy = b3QuatMat33(qy); m_xfB.rotation = m_xfB.rotation * xfy; } if (key == GLFW_KEY_Z) { b3Quat qy(b3Vec3(0.0f, 0.0f, 1.0f), 0.05f * B3_PI); b3Mat33 xfz = b3QuatMat33(qy); m_xfB.rotation = m_xfB.rotation * xfz; } } static Test* Create() { return new ShapeCast(); } b3HullShape m_shapeA; b3Transform m_xfA; b3ShapeGJKProxy m_proxyA; b3HullShape m_shapeB; b3Transform m_xfB; b3ShapeGJKProxy m_proxyB; }; #endif