/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef PINNED_CLOTH_H #define PINNED_CLOTH_H class PinnedCloth : public ClothTest { public: PinnedCloth() : m_rectangleGarment(5.0f, 5.0f) { // Generate 2D mesh m_rectangleGarmentMesh.Set(&m_rectangleGarment, 1.0f); // Create 3D mesh m_rectangleClothMesh.Set(&m_rectangleGarmentMesh); // b3Mat33 dq = b3Mat33RotationX(0.5f * B3_PI); for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i) { m_rectangleClothMesh.vertices[i] = dq * m_rectangleClothMesh.vertices[i]; } b3ClothDef def; def.mesh = &m_rectangleClothMesh; def.density = 0.2f; def.structural = 100000.0f; def.damping = 0.0f; m_cloth = m_world.CreateCloth(def); b3AABB3 aabb1; aabb1.m_lower.Set(-5.0f, -1.0f, -6.0f); aabb1.m_upper.Set(5.0f, 1.0f, -4.0f); b3AABB3 aabb2; aabb2.m_lower.Set(-5.0f, -1.0f, 4.0f); aabb2.m_upper.Set(5.0f, 1.0f, 6.0f); for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext()) { if (aabb1.Contains(p->GetPosition())) { p->SetType(e_staticParticle); } if (aabb2.Contains(p->GetPosition())) { p->SetType(e_staticParticle); } } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 5.0f, 0.0f); b3Body* b = m_world.CreateBody(bd); b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = 2.0f; b3ShapeDef sd; sd.shape = &sphere; sd.density = 1.0f; b3Shape* s = b->CreateShape(sd); } } static Test* Create() { return new PinnedCloth(); } b3RectangleGarment m_rectangleGarment; b3GarmentMesh m_rectangleGarmentMesh; b3GarmentClothMesh m_rectangleClothMesh; }; #endif