/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include b3SoftBodyDragger::b3SoftBodyDragger(b3Ray3* ray, b3SoftBody* body) { m_ray = ray; m_body = body; m_tetrahedron = nullptr; } b3SoftBodyDragger::~b3SoftBodyDragger() { } bool b3SoftBodyDragger::StartDragging() { B3_ASSERT(IsDragging() == false); b3SoftBodyRayCastSingleOutput rayOut; if (m_body->RayCastSingle(&rayOut, m_ray->A(), m_ray->B()) == false) { return false; } m_mesh = m_body->GetMesh(); m_tetrahedron = m_mesh->tetrahedrons + rayOut.tetrahedron; m_v1 = m_tetrahedron->v1; m_v2 = m_tetrahedron->v2; m_v3 = m_tetrahedron->v3; m_v4 = m_tetrahedron->v4; m_x = rayOut.fraction; b3SoftBodyNode* n1 = m_body->GetVertexNode(m_v1); b3SoftBodyNode* n2 = m_body->GetVertexNode(m_v2); b3SoftBodyNode* n3 = m_body->GetVertexNode(m_v3); b3SoftBodyNode* n4 = m_body->GetVertexNode(m_v4); b3Vec3 v1 = n1->GetPosition(); b3Vec3 v2 = n2->GetPosition(); b3Vec3 v3 = n3->GetPosition(); b3Vec3 v4 = n4->GetPosition(); b3Vec3 B = GetPointB(); float32 wABCD[5]; b3BarycentricCoordinates(wABCD, v1, v2, v3, v4, B); if (wABCD[4] > B3_EPSILON) { m_tu = wABCD[0] / wABCD[4]; m_tv = wABCD[1] / wABCD[4]; m_tw = wABCD[2] / wABCD[4]; m_tx = wABCD[3] / wABCD[4]; } else { m_tu = m_tv = m_tw = m_tx = 0.0f; } return true; } void b3SoftBodyDragger::Drag() { B3_ASSERT(IsDragging() == true); b3Vec3 A = GetPointA(); b3Vec3 B = GetPointB(); b3Vec3 dx = B - A; const float32 k = 100.0f; b3Vec3 f = k * dx; b3Vec3 f1 = m_tu * f; b3Vec3 f2 = m_tv * f; b3Vec3 f3 = m_tw * f; b3Vec3 f4 = m_tx * f; m_body->GetVertexNode(m_v1)->ApplyForce(f1); m_body->GetVertexNode(m_v2)->ApplyForce(f2); m_body->GetVertexNode(m_v3)->ApplyForce(f3); m_body->GetVertexNode(m_v4)->ApplyForce(f4); } void b3SoftBodyDragger::StopDragging() { B3_ASSERT(IsDragging() == true); m_tetrahedron = nullptr; } b3Vec3 b3SoftBodyDragger::GetPointA() const { B3_ASSERT(IsDragging() == true); b3Vec3 A = m_body->GetVertexNode(m_v1)->GetPosition(); b3Vec3 B = m_body->GetVertexNode(m_v2)->GetPosition(); b3Vec3 C = m_body->GetVertexNode(m_v3)->GetPosition(); b3Vec3 D = m_body->GetVertexNode(m_v4)->GetPosition(); return m_tu * A + m_tv * B + m_tw * C + m_tx * D; } b3Vec3 b3SoftBodyDragger::GetPointB() const { B3_ASSERT(IsDragging() == true); return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B(); }