/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CLOTH_SELF_COLLISION_H #define CLOTH_SELF_COLLISION_H class ClothSelfCollision : public Test { public: ClothSelfCollision() { // Translate the mesh for (u32 i = 0; i < m_clothMesh.vertexCount; ++i) { m_clothMesh.vertices[i].y += 5.0f; } // Create cloth b3ClothDef def; def.mesh = &m_clothMesh; def.density = 1.0f; def.streching = 100000.0f; def.thickness = 0.2f; def.friction = 0.3f; m_cloth = new b3Cloth(def); m_cloth->SetGravity(b3Vec3(0.0f, -9.8f, 0.0f)); m_cloth->SetWorld(&m_world); { b3BodyDef bd; bd.type = e_staticBody; b3Body* b = m_world.CreateBody(bd); b3CapsuleShape capsuleShape; capsuleShape.m_centers[0].Set(0.0f, 0.0f, -5.0f); capsuleShape.m_centers[1].Set(0.0f, 0.0f, 5.0f); capsuleShape.m_radius = 1.0f;; b3ShapeDef sd; sd.shape = &capsuleShape; sd.friction = 1.0f; b->CreateShape(sd); } m_clothDragger = new b3ClothDragger(&m_ray, m_cloth); } ~ClothSelfCollision() { delete m_cloth; delete m_clothDragger; } void Step() { Test::Step(); m_cloth->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations); m_cloth->Draw(); if (m_clothDragger->IsDragging()) { b3Vec3 pA = m_clothDragger->GetPointA(); b3Vec3 pB = m_clothDragger->GetPointB(); g_draw->DrawPoint(pA, 2.0f, b3Color_green); g_draw->DrawPoint(pB, 2.0f, b3Color_green); g_draw->DrawSegment(pA, pB, b3Color_white); } extern u32 b3_clothSolverIterations; g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations); float32 E = m_cloth->GetEnergy(); g_draw->DrawString(b3Color_white, "E = %f", E); } void MouseMove(const b3Ray3& pw) { Test::MouseMove(pw); if (m_clothDragger->IsDragging() == true) { m_clothDragger->Drag(); } } void MouseLeftDown(const b3Ray3& pw) { Test::MouseLeftDown(pw); if (m_clothDragger->IsDragging() == false) { m_clothDragger->StartDragging(); } } void MouseLeftUp(const b3Ray3& pw) { Test::MouseLeftUp(pw); if (m_clothDragger->IsDragging() == true) { m_clothDragger->StopDragging(); } } static Test* Create() { return new ClothSelfCollision(); } b3GridClothMesh<10, 10> m_clothMesh; b3Cloth* m_cloth; b3ClothDragger* m_clothDragger; }; #endif