/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SHIRT_H #define SHIRT_H class Shirt : public ClothTest { public: Shirt() { // Generate 2D mesh m_shirtGarmentMesh.Set(&m_shirtGarment, 0.1f); // Create 3D mesh m_shirtClothMesh.Set(&m_shirtGarmentMesh); // Perform fitting for (u32 i = 0; i < 3; ++i) { b3ClothMeshMesh* front = m_shirtClothMesh.meshes + i; for (u32 j = 0; j < front->vertexCount; ++j) { u32 v = front->startVertex + j; m_shirtClothMesh.vertices[v].z = -1.0f; } } for (u32 i = 3; i < 6; ++i) { b3ClothMeshMesh* back = m_shirtClothMesh.meshes + i; for (u32 j = 0; j < back->vertexCount; ++j) { u32 v = back->startVertex + j; m_shirtClothMesh.vertices[v].z = 1.0f; } } // Create cloth b3ClothDef def; def.mesh = &m_shirtClothMesh; def.density = 0.2f; def.structural = 10000.0f; m_cloth = m_world.CreateCloth(def); } static Test* Create() { return new Shirt(); } b3ShirtGarment m_shirtGarment; b3GarmentMesh m_shirtGarmentMesh; b3GarmentClothMesh m_shirtClothMesh; }; #endif