/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B3_BODY_DRAGGER_H #define B3_BODY_DRAGGER_H #include #include #include #include #include #include #include // A body shape dragger. class b3BodyDragger { public: b3BodyDragger(b3Ray3* ray, b3World* world); ~b3BodyDragger(); bool StartDragging(); void Drag(); void StopDragging(); bool IsDragging() const; b3Ray3* GetRay() const; b3Shape* GetShape() const; b3Vec3 GetPointA() const; b3Vec3 GetPointB() const; private: b3Ray3 * m_ray; scalar m_x; b3World* m_world; b3Shape* m_shape; b3Vec3 m_p; b3MouseJoint* m_mouseJoint; }; inline bool b3BodyDragger::IsDragging() const { return m_shape != nullptr; } inline b3Ray3* b3BodyDragger::GetRay() const { return m_ray; } #endif