/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include b3SoftBodyDragger::b3SoftBodyDragger(b3Ray3* ray, b3SoftBody* body) { m_ray = ray; m_body = body; m_isDragging = false; } b3SoftBodyDragger::~b3SoftBodyDragger() { } bool b3SoftBodyDragger::StartDragging() { B3_ASSERT(IsDragging() == false); b3SoftBodyRayCastSingleOutput rayOut; if (m_body->RayCastSingle(&rayOut, m_ray->A(), m_ray->B()) == false) { return false; } m_isDragging = true; m_x = rayOut.fraction; const b3SoftBodyMesh* mesh = m_body->GetMesh(); const b3SoftBodyMeshTriangle* triangle = mesh->triangles + rayOut.triangle; m_n1 = m_body->GetNode(triangle->v1); m_n2 = m_body->GetNode(triangle->v2); m_n3 = m_body->GetNode(triangle->v3); b3Vec3 v1 = m_n1->GetPosition(); b3Vec3 v2 = m_n2->GetPosition(); b3Vec3 v3 = m_n3->GetPosition(); b3Vec3 B = GetPointB(); scalar wABC[4]; b3BarycentricCoordinates(wABC, v1, v2, v3, B); if (wABC[3] > B3_EPSILON) { m_tu = wABC[0] / wABC[3]; m_tv = wABC[1] / wABC[3]; m_tw = wABC[2] / wABC[3]; } else { m_tu = m_tv = m_tw = 0.0f; } m_t1 = m_n1->GetType(); m_n1->SetType(e_staticSoftBodyNode); m_t2 = m_n2->GetType(); m_n2->SetType(e_staticSoftBodyNode); m_t3 = m_n3->GetType(); m_n3->SetType(e_staticSoftBodyNode); return true; } void b3SoftBodyDragger::Drag() { B3_ASSERT(IsDragging() == true); b3Vec3 A = GetPointA(); b3Vec3 B = GetPointB(); b3Vec3 dx = B - A; m_n1->ApplyTranslation(dx); m_n2->ApplyTranslation(dx); m_n3->ApplyTranslation(dx); } void b3SoftBodyDragger::StopDragging() { B3_ASSERT(IsDragging() == true); m_n1->SetType(m_t1); m_n2->SetType(m_t2); m_n3->SetType(m_t3); m_isDragging = false; } b3Vec3 b3SoftBodyDragger::GetPointA() const { B3_ASSERT(IsDragging() == true); b3Vec3 A = m_n1->GetPosition() + m_n1->GetTranslation(); b3Vec3 B = m_n2->GetPosition() + m_n2->GetTranslation(); b3Vec3 C = m_n3->GetPosition() + m_n3->GetTranslation(); return m_tu * A + m_tv * B + m_tw * C; } b3Vec3 b3SoftBodyDragger::GetPointB() const { B3_ASSERT(IsDragging() == true); return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B(); }