/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef BOX_FACE_CONTACT_H #define BOX_FACE_CONTACT_H class BoxFaceContact : public Collide { public: BoxFaceContact() { m_boxA.SetExtents(1.0f, 2.0f, 1.0f); b3Vec3 translation(0.0f, 2.0f, 0.0f); m_boxA.Translate(translation); m_sA.m_hull = &m_boxA; m_xfA.SetIdentity(); m_shapeA = &m_sA; m_boxB.SetExtents(1.0f, 1.0f, 1.0f); m_xfB.SetIdentity(); m_sB.m_hull = &m_boxB; m_shapeB = &m_sB; m_cache.count = 0; } static Test* Create() { return new BoxFaceContact(); } b3BoxHull m_boxA; b3BoxHull m_boxB; b3HullShape m_sA; b3HullShape m_sB; }; #endif