/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef COMPOUND_BODY_H #define COMPOUND_BODY_H class CompoundBody : public Test { public: CompoundBody() { { b3BodyDef bd; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; body->CreateShape(sd); } { m_box1.SetExtents(1.0f, 1.0f, 1.0f); b3Vec3 translation(-5.0f, 10.0f, 0.0f); m_box1.Translate(translation); } { b3Vec3 translation(5.0f, 10.0f, 0.0f); m_box2.SetExtents(1.0f, 1.0f, 1.0f); m_box2.Translate(translation); } { b3Vec3 translation(0.0f, 2.0f, 0.0f); m_box3.SetExtents(1.0f, 1.0f, 1.0f); m_box3.Translate(translation); } { b3Vec3 translation(0.0f, 6.0f, 0.0f); m_box4.SetExtents(1.0f, 1.0f, 1.0f); m_box4.Translate(translation); } { b3Vec3 translation(0.0f, 10.0f, 0.0f); m_box5.SetExtents(1.0f, 1.0f, 1.0f); m_box5.Translate(translation); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 0.0f, 0.0f); bd.angularVelocity.Set(0.0f, 2.0f * B3_PI, 0.0f); b3Body* body = m_world.CreateBody(bd); b3HullShape hs; b3ShapeDef sd; sd.shape = &hs; sd.density = 0.1f; hs.m_hull = &m_box1; body->CreateShape(sd); hs.m_hull = &m_box2; body->CreateShape(sd); hs.m_hull = &m_box3; body->CreateShape(sd); hs.m_hull = &m_box4; body->CreateShape(sd); hs.m_hull = &m_box5; body->CreateShape(sd); } } static Test* Create() { return new CompoundBody(); } b3BoxHull m_box1; b3BoxHull m_box2; b3BoxHull m_box3; b3BoxHull m_box4; b3BoxHull m_box5; }; #endif