/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CONVEX_CAST_H #define CONVEX_CAST_H class ConvexCast : public Test { public: ConvexCast() { { b3BodyDef bdef; b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(0.0f, 2.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.shape = &hs; m_shape = body->CreateShape(sdef); } { m_grid.BuildTree(); m_grid.BuildAdjacency(); b3BodyDef bdef; bdef.position.Set(-10.0f, 5.0f, -2.0f); bdef.orientation = b3QuatRotationZ(0.25f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3MeshShape hs; hs.m_mesh = &m_grid; hs.m_scale.Set(-1.0f, -1.0f, -2.0f); b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(0.0f, 2.0f, 10.0f); bdef.orientation = b3QuatRotationY(0.25f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(-10.0f, 6.0f, -10.0f); bdef.orientation = b3QuatRotationY(0.25f * B3_PI); b3Body* body = m_world.CreateBody(bdef); static b3BoxHull boxHull(2.0f, 4.0f, 0.5f); b3HullShape hs; hs.m_hull = &boxHull; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(10.0f, 2.0f, 0.0f); bdef.orientation = b3QuatRotationY(0.20f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(-10.0f, 2.0f, 14.0f); bdef.orientation = b3QuatRotationY(0.05f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(-14.0f, 2.0f, 5.0f); bdef.orientation = b3QuatRotationY(-0.05f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(20.0f, 2.0f, 5.0f); bdef.orientation = b3QuatRotationY(-0.05f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(12.0f, 2.0f, 5.0f); bdef.orientation = b3QuatRotationY(-0.35f * B3_PI); b3Body* body = m_world.CreateBody(bdef); b3SphereShape hs; hs.m_center.SetZero(); hs.m_radius = 2.5f; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } { b3BodyDef bdef; bdef.position.Set(0.0f, 1.0f, -12.0f); b3Body* body = m_world.CreateBody(bdef); b3CapsuleShape hs; hs.m_vertex1.Set(0.0f, 1.0f, 0.0f); hs.m_vertex2.Set(0.0f, -1.0f, 0.0f); hs.m_radius = 3.0f; b3ShapeDef sdef; sdef.shape = &hs; b3Shape* shape = body->CreateShape(sdef); } m_d.Set(-50.0f, 2.0f, 0.0f); } void CastConvex() const { class ConvexCastFilter : public b3ConvexCastFilter { public: bool ShouldConvexCast(b3Shape* shape) { return true; } }; ConvexCastFilter filter; b3Body* body = m_shape->GetBody(); b3Transform xf = body->GetTransform(); m_world.DrawSolidShape(xf, m_shape, b3Color_red); b3Vec3 p1 = xf.translation; b3Vec3 p2 = p1 + m_d; b3ConvexCastSingleOutput out; if (m_world.ConvexCastSingle(&out, &filter, m_shape, m_d)) { g_draw->DrawPoint(out.point, 4.0f, b3Color_red); g_draw->DrawSegment(out.point, out.point + out.normal, b3Color_white); b3Transform xft; xft.rotation = xf.rotation; xft.translation = xf.translation + out.fraction * m_d; m_world.DrawShape(xft, m_shape, b3Color_red); g_draw->DrawSegment(p1, xft.translation, b3Color_green); } else { g_draw->DrawSegment(p1, p2, b3Color_green); b3Transform xf1; xf1.rotation = xf.rotation; xf1.translation = xf.translation + m_d; m_world.DrawShape(xf1, m_shape, b3Color_red); } } void Step() { scalar dt = g_testSettings->inv_hertz; b3Quat q = b3QuatRotationY(0.05f * B3_PI * dt); m_d = b3Mul(q, m_d); CastConvex(); Test::Step(); } static Test* Create() { return new ConvexCast(); } b3GridMesh<5, 5> m_grid; b3Shape* m_shape; b3Vec3 m_d; }; #endif