/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef DEEP_CAPSULE_H #define DEEP_CAPSULE_H class DeepCapsule : public Collide { public: DeepCapsule() { m_box.SetExtents(4.0f, 1.0f, 4.0f); m_sA.m_hull = &m_box; m_xfA.SetIdentity(); m_sB.m_vertex1.Set(1.0f, -1.0f, 0.0f); m_sB.m_vertex2.Set(0.0f, 1.0f, 0.0f); m_sB.m_radius = 2.0f; m_xfB.translation.Set(0.0f, 0.0f, 0.0f); m_xfB.rotation = b3QuatRotationZ(0.55f * B3_PI); m_shapeA = &m_sA; m_shapeB = &m_sB; m_cache.count = 0; } static Test* Create() { return new DeepCapsule(); } b3HullShape m_sA; b3CapsuleShape m_sB; b3BoxHull m_box; }; #endif