/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef JENGA_H #define JENGA_H class Jenga : public Test { public: enum { e_layerCount = 20, e_depthCount = 3, }; Jenga() { { b3BodyDef bd; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; body->CreateShape(sd); } b3Vec3 boxScale(1.0f, 0.5f, 3.0f); static b3BoxHull boxHull(boxScale.x, boxScale.y, boxScale.z); scalar y = 2.0f; for (u32 i = 0; i < e_layerCount / 2; ++i) { for (u32 j = 0; j < e_depthCount; ++j) { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.x = 2.0f * scalar(j) * boxScale.x; bd.position.y = y; bd.position.z = 0.0f; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &boxHull; b3ShapeDef sd; sd.shape = &hs; sd.density = 0.1f; sd.friction = 0.3f; body->CreateShape(sd); } y += 2.05f * boxScale.y; for (u32 j = 0; j < e_depthCount; ++j) { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.orientation = b3QuatRotationY(0.5f * B3_PI); bd.position.x = 2.0f * boxScale.x; bd.position.y = y; bd.position.z = -2.0f * boxScale.x + 2.0f * scalar(j) * boxScale.x; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &boxHull; b3ShapeDef sd; sd.shape = &hs; sd.density = 0.1f; sd.friction = 0.3f; body->CreateShape(sd); } y += 2.05f * boxScale.y; } } static Test* Create() { return new Jenga(); } }; #endif