/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef MOTOR_TEST_H #define MOTOR_TEST_H class MotorTest : public Test { public: MotorTest() { b3Body* ground = nullptr; { // Ground b3BodyDef bd; ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } { // Motorized body b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 8.0f, 0.0f); b3Body* body = m_world.CreateBody(bd); m_boxHull.SetExtents(2.0f, 0.5f, 0.5f); b3HullShape shape; shape.m_hull = &m_boxHull; b3ShapeDef sd; sd.shape = &shape; sd.friction = 0.3f; sd.density = 2.0f; body->CreateShape(sd); b3MotorJointDef mjd; mjd.Initialize(ground, body); mjd.maxForce = 1000.0f; mjd.maxTorque = 1000.0f; m_joint = (b3MotorJoint*)m_world.CreateJoint(mjd); } m_play = false; m_x = 0.0f; } void KeyDown(int key) { if (key == GLFW_KEY_S) { m_play = !m_play; } } void Step() { if (m_play) { m_x += g_testSettings->inv_hertz; if (m_x >= 2.0f * B3_PI) { m_x = 0.0f; } } b3Vec3 linearOffset; linearOffset.x = 8.0f * sinf(2.0f * m_x); linearOffset.y = 8.0f + sinf(m_x); linearOffset.z = 0.0f; m_joint->SetLinearOffset(linearOffset); b3Quat angularOffset; angularOffset.SetAxisAngle(b3Vec3_z, m_x); angularOffset.Normalize(); m_joint->SetAngularOffset(angularOffset); Test::Step(); g_draw->DrawPoint(linearOffset, 4.0f, b3Color(0.9f, 0.9f, 0.9f)); g_draw->DrawString(b3Color_white, "S - Play/Pause"); } static Test* Create() { return new MotorTest(); } b3BoxHull m_boxHull; b3MotorJoint* m_joint; bool m_play; scalar m_x; }; #endif