/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef NEWTON_CRADLE_H #define NEWTON_CRADLE_H class NewtonCradle : public Test { public: NewtonCradle() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } b3CapsuleShape edge; edge.m_vertex1.Set(0.0f, -10.0f, 0.0f); edge.m_vertex2.Set(0.0f, 10.0f, 0.0f); edge.m_radius = 0.5f; b3Body* frame1, *frame2; { b3BodyDef bd; bd.orientation = b3QuatRotationZ(0.5f * B3_PI); bd.position.Set(0.0f, 10.0f, -5.0f); frame1 = m_world.CreateBody(bd); b3ShapeDef sd; sd.shape = &edge; frame1->CreateShape(sd); } { b3BodyDef bd; bd.orientation = b3QuatRotationZ(0.5f * B3_PI); bd.position.Set(0.0f, 10.0f, 5.0f); frame2 = m_world.CreateBody(bd); b3ShapeDef sd; sd.shape = &edge; frame2->CreateShape(sd); } b3Vec3 center; center.Set(-5.0f, 4.0f, 0.0f); b3SphereShape vertex; vertex.m_center.SetZero(); vertex.m_radius = 1.0f; u32 count = 6; for (u32 i = 0; i < count; ++i) { b3BodyDef bd; bd.type = e_dynamicBody; bd.position = center; if (i == count - 1) { bd.linearVelocity.x = 5.0f; } b3Body* ball = m_world.CreateBody(bd); b3ShapeDef sd; sd.shape = &vertex; sd.density = 1.0f; sd.friction = 0.8f; ball->CreateShape(sd); b3Vec3 c1; c1.x = center.x; c1.y = 10.0f; c1.z = 0.0f; b3SphereJointDef jd1; jd1.bodyA = frame1; jd1.collideLinked = true; jd1.bodyB = ball; jd1.localAnchorA = b3MulT(frame1->GetTransform(), c1); jd1.localAnchorB = b3MulT(ball->GetTransform(), c1); m_world.CreateJoint(jd1); center.x += 2.0f * vertex.m_radius; } } static Test* Create() { return new NewtonCradle(); } }; #endif