/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef PRISMATIC_TEST_H #define PRISMATIC_TEST_H class PrismaticTest : public Test { public: PrismaticTest() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape shape; shape.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &shape; ground->CreateShape(sd); } b3Body* bA, * bB; { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(-5.0f, 5.0f, 0.0f); bA = m_world.CreateBody(bd); m_hullA.SetExtents(2.0f, 2.0f, 0.5f); b3HullShape hull; hull.m_hull = &m_hullA; b3ShapeDef sdef; sdef.shape = &hull; sdef.density = 1.0f; bA->CreateShape(sdef); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(5.0f, 5.0f, 0.0f); bB = m_world.CreateBody(bd); m_hullB.SetExtents(2.0f, 2.0f, 0.5f); b3HullShape hull; hull.m_hull = &m_hullB; b3ShapeDef sdef; sdef.shape = &hull; sdef.density = 1.0f; bB->CreateShape(sdef); } // Create prismatic joint { b3Vec3 anchor(0.0f, 5.0f, 0.0f); b3Vec3 axis(1.0f, 0.0f, 0.0f); b3PrismaticJointDef jd; jd.Initialize(bA, bB, anchor, axis); jd.motorSpeed = 10.0f; jd.maxMotorForce = 10000.0f; jd.enableMotor = true; jd.lowerTranslation = 0.0f; jd.upperTranslation = 10.0f; jd.enableLimit = true; m_joint = (b3PrismaticJoint*)m_world.CreateJoint(jd); } } void Step() { Test::Step(); g_draw->DrawString(b3Color_white, "L - Enable Limit"); g_draw->DrawString(b3Color_white, "M - Enable Motor"); g_draw->DrawString(b3Color_white, "S - Flip Motor Speed"); } void KeyDown(int button) { if (button == GLFW_KEY_L) { m_joint->EnableLimit(!m_joint->IsLimitEnabled()); } if (button == GLFW_KEY_M) { m_joint->EnableMotor(!m_joint->IsMotorEnabled()); } if (button == GLFW_KEY_S) { m_joint->SetMotorSpeed(-m_joint->GetMotorSpeed()); } } static Test* Create() { return new PrismaticTest(); } b3BoxHull m_hullA; b3BoxHull m_hullB; b3PrismaticJoint* m_joint; }; #endif