/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef QUADRIC_SHAPES_H #define QUADRIC_SHAPES_H class QuadricShapes : public Test { public: QuadricShapes() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-10.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = 1.0f; b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.3f; sdef.shape = &sphere; body->CreateShape(sdef); } { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-5.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); b3CapsuleShape capsule; capsule.m_vertex1.Set(0.0f, 0.0f, -1.0f); capsule.m_vertex2.Set(0.0f, 0.0f, 1.0f); capsule.m_radius = 1.0f; b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.2f; sdef.shape = &capsule; body->CreateShape(sdef); } { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(0.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); m_coneHull.SetExtents(1.0f, 1.0f); b3HullShape hull; hull.m_hull = &m_coneHull; b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.3f; sdef.shape = &hull; body->CreateShape(sdef); } { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(4.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); m_cylinderHull.SetExtents(1.0f, 1.0f); b3HullShape hull; hull.m_hull = &m_cylinderHull; b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.2f; sdef.shape = &hull; body->CreateShape(sdef); } } ~QuadricShapes() { } static Test* Create() { return new QuadricShapes(); } b3ConeHull m_coneHull; b3CylinderHull m_cylinderHull; }; #endif