/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SMASH_SOFTBODY_H #define SMASH_SOFTBODY_H class SmashSoftBody : public Test { public: SmashSoftBody() { m_mesh.SetAsSphere(2.0f, 1); for (u32 i = 0; i < m_mesh.vertexCount; ++i) { m_mesh.vertices[i].y += 3.0f; } // Create soft body b3SoftBodyDef def; def.mesh = &m_mesh; def.density = 0.2f; def.E = 100.0f; def.nu = 0.33f; def.c_yield = 0.6f; def.c_creep = 1.0f; def.c_max = 1.0f; def.radius = 0.05f; def.friction = 0.2f; m_body = new b3SoftBody(def); b3Vec3 gravity(0.0f, -9.8f, 0.0f); m_body->SetGravity(gravity); // Create ground { b3BodyDef bd; bd.type = e_staticBody; b3Body* b = m_world.CreateBody(bd); b3HullShape groundShape; groundShape.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &groundShape; sd.friction = 0.3f; b3Shape* s = b->CreateShape(sd); b3SoftBodyWorldShapeDef ssd; ssd.shape = s; m_body->CreateWorldShape(ssd); } m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body); } ~SmashSoftBody() { delete m_bodyDragger; delete m_body; } void Step() { Test::Step(); if (m_bodyDragger->IsDragging()) { m_bodyDragger->Drag(); } m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations); m_body->Draw(); if (m_bodyDragger->IsDragging()) { b3Vec3 pA = m_bodyDragger->GetPointA(); b3Vec3 pB = m_bodyDragger->GetPointB(); g_draw->DrawPoint(pA, 4.0f, b3Color_green); g_draw->DrawPoint(pB, 4.0f, b3Color_green); g_draw->DrawSegment(pA, pB, b3Color_white); } extern u32 b3_softBodySolverIterations; g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations); scalar E = m_body->GetEnergy(); g_draw->DrawString(b3Color_white, "E = %f", E); } void MouseMove(const b3Ray3& pw) { Test::MouseMove(pw); } void MouseLeftDown(const b3Ray3& pw) { Test::MouseLeftDown(pw); if (m_bodyDragger->IsDragging() == false) { m_bodyDragger->StartDragging(); } } void MouseLeftUp(const b3Ray3& pw) { Test::MouseLeftUp(pw); if (m_bodyDragger->IsDragging() == true) { m_bodyDragger->StopDragging(); } } static Test* Create() { return new SmashSoftBody(); } b3QSoftBodyMesh m_mesh; b3SoftBody* m_body; b3SoftBodyDragger* m_bodyDragger; }; #endif