/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SOFTBODY_ANCHOR_H #define SOFTBODY_ANCHOR_H class SoftBodyAnchor : public Test { public: SoftBodyAnchor() { m_mesh.SetAsSphere(4.0f, 0); // Create soft body b3SoftBodyDef def; def.mesh = &m_mesh; def.density = 0.2f; def.E = 1000.0f; def.nu = 0.33f; def.c_yield = 0.1f; def.c_creep = 0.5f; def.c_max = 1.0f; def.massDamping = 0.2f; m_body = new b3SoftBody(def); u32 pinIndex = ~0; scalar pinDot = -B3_MAX_SCALAR; for (u32 i = 0; i < m_mesh.vertexCount; ++i) { scalar dot = b3Dot(m_mesh.vertices[i], b3Vec3_y); if (dot > pinDot) { pinDot = dot; pinIndex = i; } } b3SoftBodyNode* pinNode = m_body->GetNode(pinIndex); pinNode->SetType(e_staticSoftBodyNode); u32 anchorIndex = ~0; scalar anchorDot = -B3_MAX_SCALAR; for (u32 i = 0; i < m_mesh.vertexCount; ++i) { scalar dot = b3Dot(m_mesh.vertices[i], -b3Vec3_y); if (dot > anchorDot) { anchorDot = dot; anchorIndex = i; } } b3SoftBodyNode* anchorNode = m_body->GetNode(anchorIndex); { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.y = -10.0f; b3Body* b = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_vertex1.Set(0.0f, -1.0f, 0.0f); cs.m_vertex2.Set(0.0f, 1.0f, 0.0f); cs.m_radius = 1.0f; b3ShapeDef sd; sd.shape = &cs; sd.density = 0.1f; m_shape = b->CreateShape(sd); // Create anchor b3SoftBodyAnchorDef ad; ad.Initialize(b, anchorNode, anchorNode->GetPosition()); m_body->CreateAnchor(ad); } b3Vec3 gravity(0.0f, -9.8f, 0.0f); m_body->SetGravity(gravity); m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body); } ~SoftBodyAnchor() { delete m_bodyDragger; delete m_body; } void Step() { Test::Step(); if (m_bodyDragger->IsDragging()) { m_bodyDragger->Drag(); } m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations); m_body->Draw(); if (m_bodyDragger->IsDragging()) { b3Vec3 pA = m_bodyDragger->GetPointA(); b3Vec3 pB = m_bodyDragger->GetPointB(); g_draw->DrawPoint(pA, 4.0f, b3Color_green); g_draw->DrawPoint(pB, 4.0f, b3Color_green); g_draw->DrawSegment(pA, pB, b3Color_white); } extern u32 b3_softBodySolverIterations; g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations); scalar E = m_body->GetEnergy(); g_draw->DrawString(b3Color_white, "E = %f", E); } void MouseMove(const b3Ray3& pw) { Test::MouseMove(pw); } void MouseLeftDown(const b3Ray3& pw) { Test::MouseLeftDown(pw); if (m_bodyDragger->IsDragging() == false) { m_bodyDragger->StartDragging(); } } void MouseLeftUp(const b3Ray3& pw) { Test::MouseLeftUp(pw); if (m_bodyDragger->IsDragging() == true) { m_bodyDragger->StopDragging(); } } static Test* Create() { return new SoftBodyAnchor(); } b3QSoftBodyMesh m_mesh; b3SoftBody* m_body; b3SoftBodyDragger* m_bodyDragger; b3Shape* m_shape; }; #endif