/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SPHERE_STACK_H #define SPHERE_STACK_H class SphereStack : public Test { public: enum { e_h = 5, e_w = 1, e_d = 1 }; SphereStack() { { b3BodyDef bdef; b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sdef; sdef.shape = &hs; sdef.friction = 1.0f; body->CreateShape(sdef); } scalar e = 1.0f; b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = e; b3Vec3 separation; separation.x = 1.0f; separation.y = 1.0f; separation.z = 1.0f; b3Vec3 scale; scale.x = 2.0f * e + separation.x; scale.y = 2.0f * e + separation.y; scale.z = 2.0f * e + separation.z; b3Vec3 size; size.x = 2.0f * e + scale.x * scalar(e_w - 1); size.y = 2.0f * e + scale.y * scalar(e_h - 1); size.z = 2.0f * e + scale.z * scalar(e_d - 1); b3Vec3 translation; translation.x = e - 0.5f * size.x; translation.y = e - 0.5f * size.y; translation.z = e - 0.5f * size.z; translation.y += 9.0f; for (u32 i = 0; i < e_h; ++i) { for (u32 j = 0; j < e_w; ++j) { for (u32 k = 0; k < e_d; ++k) { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(scalar(j), scalar(i), scalar(k)); bdef.position.x *= scale.x; bdef.position.y *= scale.y; bdef.position.z *= scale.z; bdef.position += translation; b3Body* body = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.3f; sdef.shape = &sphere; body->CreateShape(sdef); u32 bodyIndex = GetBodyIndex(i, j, k); m_bodies[bodyIndex] = body; } } } } u32 GetBodyIndex(u32 i, u32 j, u32 k) { B3_ASSERT(i < e_h); B3_ASSERT(j < e_w); B3_ASSERT(k < e_d); return k + e_d * (j + e_w * i); } static Test* Create() { return new SphereStack(); } b3Body* m_bodies[e_h * e_w * e_d]; }; #endif