/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SPRING_TEST_H #define SPRING_TEST_H class SpringTest : public Test { public: SpringTest() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } // Car frame shape m_frameHull.SetExtents(2.0f, 0.5f, 5.0f); b3HullShape box; box.m_hull = &m_frameHull; // Wheel shape b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = 1.0f; // Car frame b3Body* frame; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(0.0f, 10.0f, 0.0f); frame = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.3f; sdef.shape = &box; frame->CreateShape(sdef); } b3Body* wheelLF; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-1.0f, 7.0f, 4.5f); bdef.fixedRotationY = true; wheelLF = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.shape = &sphere; sdef.density = 0.1f; sdef.friction = 1.0f; wheelLF->CreateShape(sdef); } { b3SpringJointDef def; def.Initialize(frame, wheelLF, b3Vec3(-1.0f, 9.0f, 4.5), b3Vec3(-1.0f, 9.0f, 4.5f)); def.collideLinked = true; def.dampingRatio = 0.5f; def.frequencyHz = 4.0f; m_world.CreateJoint(def); } b3Body* wheelRF; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(1.0f, 7.0, 4.5f); bdef.fixedRotationY = true; wheelRF = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 1.0f; sdef.shape = &sphere; wheelRF->CreateShape(sdef); } { b3SpringJointDef def; def.Initialize(frame, wheelRF, b3Vec3(1.0f, 9.0, 4.5), b3Vec3(1.0f, 9.0, 4.5f)); def.collideLinked = true; def.dampingRatio = 0.5f; def.frequencyHz = 4.0f; m_world.CreateJoint(def); } b3Body* wheelLB; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-1.0f, 7.0f, -4.5f); bdef.fixedRotationY = true; wheelLB = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.shape = &sphere; sdef.density = 0.1f; sdef.friction = 1.0f; wheelLB->CreateShape(sdef); } { b3SpringJointDef def; def.Initialize(frame, wheelLB, b3Vec3(-1.0f, 9.0f, -4.5f), b3Vec3(-1.0f, 9.0f, -4.5f)); def.collideLinked = true; def.dampingRatio = 0.8f; def.frequencyHz = 4.0f; m_world.CreateJoint(def); } b3Body* wheelRB; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(1.0f, 7.0f, -4.5f); bdef.fixedRotationY = true; wheelRB = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 1.0f; sdef.shape = &sphere; wheelRB->CreateShape(sdef); } { b3SpringJointDef def; def.Initialize(frame, wheelRB, b3Vec3(1.0f, 9.0f, -4.5f), b3Vec3(1.0f, 9.0f, -4.5f)); def.collideLinked = true; def.frequencyHz = 4.0f; def.dampingRatio = 0.8f; m_world.CreateJoint(def); } } static Test* Create() { return new SpringTest(); } b3BoxHull m_frameHull; }; #endif