/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef TETGEN_SOFTBODY_H #define TETGEN_SOFTBODY_H #include struct TetGenMesh : public b3SoftBodyMesh { TetGenMesh() { vertexCount = 0; vertices = nullptr; triangleCount = 0; triangles = nullptr; tetrahedronCount = 0; tetrahedrons = nullptr; } ~TetGenMesh() { free(vertices); free(triangles); free(tetrahedrons); } bool Load(const char* node_filename, const char* face_filename, const char* ele_filename) { { std::ifstream file(node_filename); if (!file.good()) { printf("Could not open %s \n", node_filename); return false; } int nodeCount, nodeDimensions, attributeCount, boundaryMarkCount; std::string line; while (std::getline(file, line)) { if (line[0] == '#') { continue; } if (line[0] == 0) { continue; } std::stringstream line_stream(line); line_stream >> nodeCount >> nodeDimensions >> attributeCount >> boundaryMarkCount; break; } if (nodeDimensions != 3) { printf(".node file: Only 3 dimensional nodes supported\n"); return false; } if (attributeCount != 0) { printf(".node file: Only nodes with 0 attributes supported\n"); return false; } if (boundaryMarkCount != 0) { printf(".node file: Only nodes with 0 markers supported\n"); return false; } assert(vertexCount == 0); vertices = (b3Vec3*)malloc(sizeof(b3Vec3) * nodeCount); while (std::getline(file, line)) { if (line[0] == '#') { continue; } if (line[0] == 0) { continue; } int nodeId; float x, y, z; std::stringstream line_stream(line); line_stream >> nodeId >> x >> y >> z; assert(nodeId > 0); assert(nodeId <= nodeCount); assert(b3IsValid(x)); assert(b3IsValid(y)); assert(b3IsValid(z)); vertices[vertexCount].x = x; vertices[vertexCount].y = y; vertices[vertexCount].z = z; ++vertexCount; } assert(vertexCount == nodeCount); } { std::ifstream file(face_filename); if (!file.good()) { printf("Could not open %s \n", face_filename); return false; } int faceCount, boundaryMarkerCount; std::string line; while (std::getline(file, line)) { if (line[0] == '#') { continue; } if (line[0] == 0) { continue; } std::stringstream line_stream(line); line_stream >> faceCount >> boundaryMarkerCount; break; } assert(triangleCount == 0); triangles = (b3SoftBodyMeshTriangle*)malloc(sizeof(b3SoftBodyMeshTriangle) * faceCount); while (std::getline(file, line)) { if (line[0] == '#') { continue; } if (line[0] == 0) { continue; } int faceId; int v1, v2, v3; int corner; std::stringstream line_stream(line); line_stream >> faceId >> v1 >> v2 >> v3 >> corner; assert(faceId > 0); assert(faceId <= faceCount); // Make CCW b3Swap(v2, v3); triangles[triangleCount].v1 = u32(v1 - 1); triangles[triangleCount].v2 = u32(v2 - 1); triangles[triangleCount].v3 = u32(v3 - 1); ++triangleCount; } assert(triangleCount == faceCount); } { std::ifstream file(ele_filename); if (!file.good()) { printf("Could not open %s \n", ele_filename); return false; } int tetCount, nodesPerTet, attributeCount; std::string line; while (std::getline(file, line)) { if (line[0] == '#') { continue; } if (line[0] == 0) { continue; } std::stringstream line_stream(line); line_stream >> tetCount >> nodesPerTet >> attributeCount; break; } if (nodesPerTet != 4) { printf(".ele file: Only 4 nodes per tetrahedran supported\n"); return false; } if (attributeCount != 0) { printf(".ele file: Only elements with 0 attributes supported\n"); return false; } assert(tetrahedronCount == 0); tetrahedrons = (b3SoftBodyMeshTetrahedron*)malloc(sizeof(b3SoftBodyMeshTetrahedron) * tetCount); while (std::getline(file, line)) { if (line[0] == '#') { continue; } if (line[0] == 0) { continue; } int tetId; int v1, v2, v3, v4; std::stringstream line_stream(line); line_stream >> tetId >> v1 >> v2 >> v3 >> v4; assert(tetId > 0); assert(tetId <= tetCount); // Make CCW b3Swap(v2, v3); tetrahedrons[tetrahedronCount].v1 = u32(v1 - 1); tetrahedrons[tetrahedronCount].v2 = u32(v2 - 1); tetrahedrons[tetrahedronCount].v3 = u32(v3 - 1); tetrahedrons[tetrahedronCount].v4 = u32(v4 - 1); ++tetrahedronCount; } assert(tetrahedronCount == tetCount); } return true; } }; class TetGenSoftBody : public Test { public: TetGenSoftBody() { { bool ok = m_mesh.Load("data/octopus.node", "data/octopus.face", "data/octopus.ele"); assert(ok); } for (u32 i = 0; i < m_mesh.vertexCount; ++i) { m_mesh.vertices[i].y += 10.0f; } // Create soft body b3SoftBodyDef def; def.mesh = &m_mesh; def.density = 0.2f; def.E = 1000.0f; def.nu = 0.3f; def.radius = 0.05f; def.friction = 0.2f; m_body = new b3SoftBody(def); b3Vec3 gravity(0.0f, -9.8f, 0.0f); m_body->SetGravity(gravity); // Create ground { b3BodyDef bd; bd.type = e_staticBody; b3Body* b = m_world.CreateBody(bd); b3HullShape groundShape; groundShape.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &groundShape; sd.friction = 0.3f; b3Shape* s = b->CreateShape(sd); b3SoftBodyWorldShapeDef ssd; ssd.shape = s; m_body->CreateWorldShape(ssd); } m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body); } ~TetGenSoftBody() { delete m_bodyDragger; delete m_body; } void Step() { Test::Step(); if (m_bodyDragger->IsDragging()) { m_bodyDragger->Drag(); } m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations); m_body->Draw(); if (m_bodyDragger->IsDragging()) { b3Vec3 pA = m_bodyDragger->GetPointA(); b3Vec3 pB = m_bodyDragger->GetPointB(); g_draw->DrawPoint(pA, 4.0f, b3Color_green); g_draw->DrawPoint(pB, 4.0f, b3Color_green); g_draw->DrawSegment(pA, pB, b3Color_white); } extern u32 b3_softBodySolverIterations; g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations); scalar E = m_body->GetEnergy(); g_draw->DrawString(b3Color_white, "E = %f", E); } void MouseMove(const b3Ray3& pw) { Test::MouseMove(pw); } void MouseLeftDown(const b3Ray3& pw) { Test::MouseLeftDown(pw); if (m_bodyDragger->IsDragging() == false) { m_bodyDragger->StartDragging(); } } void MouseLeftUp(const b3Ray3& pw) { Test::MouseLeftUp(pw); if (m_bodyDragger->IsDragging() == true) { m_bodyDragger->StopDragging(); } } static Test* Create() { return new TetGenSoftBody(); } TetGenMesh m_mesh; b3SoftBody* m_body; b3SoftBodyDragger* m_bodyDragger; }; #endif