/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef TIME_OF_IMPACT_H #define TIME_OF_IMPACT_H class TimeOfImpact : public Test { public: TimeOfImpact() { m_shapeA.m_hull = &b3BoxHull_identity; m_shapeA.m_radius = 0.0f; m_shapeB.m_hull = &b3BoxHull_identity; m_shapeB.m_radius = 0.0f; m_sweepA.localCenter.SetZero(); m_sweepA.worldCenter0.Set(0.0f, 0.0f, 5.0f); m_sweepA.worldCenter.Set(0.0f, 0.0f, -5.0f); m_sweepA.orientation0.SetIdentity(); m_sweepA.orientation.SetIdentity(); m_sweepB.localCenter.SetZero(); m_sweepB.worldCenter0.Set(5.0f, 0.0f, 0.0f); m_sweepB.worldCenter.Set(-5.0f, 0.0f, 0.0f); m_sweepB.orientation0.SetIdentity(); m_sweepB.orientation.SetIdentity(); m_proxyA.Set(&m_shapeA, 0); m_proxyB.Set(&m_shapeB, 0); m_time = 0.0f; } void Step() { b3Color colorA0(1.0f, 0.0f, 0.0f, 1.0f); b3Color colorB0(0.0f, 1.0f, 0.0f, 1.0f); // t0 b3Transform xfA0 = m_sweepA.GetTransform(0.0f); b3Transform xfB0 = m_sweepB.GetTransform(0.0f); g_draw->DrawTransform(xfA0); g_draw->DrawTransform(xfB0); m_world.DrawShape(xfA0, &m_shapeA, b3Color_black); m_world.DrawShape(xfB0, &m_shapeB, b3Color_black); m_world.DrawSolidShape(xfA0, &m_shapeA, colorA0); m_world.DrawSolidShape(xfB0, &m_shapeB, colorB0); // t1 b3Transform xfA1 = m_sweepA.GetTransform(1.0f); b3Transform xfB1 = m_sweepB.GetTransform(1.0f); g_draw->DrawTransform(xfA1); g_draw->DrawTransform(xfB1); m_world.DrawShape(xfA1, &m_shapeA, b3Color_black); m_world.DrawShape(xfB1, &m_shapeB, b3Color_black); m_world.DrawSolidShape(xfA1, &m_shapeA, colorA0); m_world.DrawSolidShape(xfB1, &m_shapeB, colorB0); // time b3Color colorAt(1.0f, 0.0f, 0.0f, 0.5f); b3Color colorBt(0.0f, 1.0f, 0.0f, 0.5f); b3Transform xfAx = m_sweepA.GetTransform(m_time); b3Transform xfBx = m_sweepB.GetTransform(m_time); g_draw->DrawTransform(xfAx); g_draw->DrawTransform(xfBx); m_world.DrawShape(xfAx, &m_shapeA, b3Color_black); m_world.DrawShape(xfBx, &m_shapeB, b3Color_black); m_world.DrawSolidShape(xfAx, &m_shapeA, colorAt); m_world.DrawSolidShape(xfBx, &m_shapeB, colorBt); b3TOIInput input; input.proxyA = m_proxyA; input.sweepA = m_sweepA; input.proxyB = m_proxyB; input.sweepB = m_sweepB; input.tMax = 1.0f; b3TOIOutput output = b3TimeOfImpact(input); if (output.state == b3TOIOutput::e_touching) { b3Transform xfAt = m_sweepA.GetTransform(output.t); b3Transform xfBt = m_sweepB.GetTransform(output.t); m_world.DrawShape(xfAt, &m_shapeA, b3Color_black); m_world.DrawShape(xfBt, &m_shapeB, b3Color_black); } g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow/W/S - Translate shape"); g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape"); g_draw->DrawString(b3Color_white, "F/B - Advance Time Forwards/Backwards"); g_draw->DrawString(b3Color_white, "Iterations = %d", output.iterations); if (output.state == b3TOIOutput::e_failed) { g_draw->DrawString(b3Color_white, "State = Failed"); } else if (output.state == b3TOIOutput::e_overlapped) { g_draw->DrawString(b3Color_white, "State = Overlapped"); } else if (output.state == b3TOIOutput::e_separated) { g_draw->DrawString(b3Color_white, "State = Separated!"); } else if (output.state == b3TOIOutput::e_touching) { g_draw->DrawString(b3Color_white, "State = Touching!"); } g_draw->DrawString(b3Color_white, m_sweepA.worldCenter0, "t0"); g_draw->DrawString(b3Color_white, m_sweepA.worldCenter, "t1"); g_draw->DrawString(b3Color_white, m_sweepB.worldCenter0, "t0"); g_draw->DrawString(b3Color_white, m_sweepB.worldCenter, "t1"); } void KeyDown(int key) { const scalar dt = 0.01f; const scalar d = 0.15f; const scalar theta = 0.05f * B3_PI; if (key == GLFW_KEY_F) { m_time += dt; if (m_time > 1.0f) { m_time = 0.0f; } } if (key == GLFW_KEY_B) { m_time -= dt; if (m_time < 0.0f) { m_time = 1.0f; } } if (key == GLFW_KEY_LEFT) { m_sweepB.worldCenter0.x -= d; } if (key == GLFW_KEY_RIGHT) { m_sweepB.worldCenter0.x += d; } if (key == GLFW_KEY_UP) { m_sweepB.worldCenter0.y += d; } if (key == GLFW_KEY_DOWN) { m_sweepB.worldCenter0.y -= d; } if (key == GLFW_KEY_S) { m_sweepB.worldCenter0.z += d; } if (key == GLFW_KEY_W) { m_sweepB.worldCenter0.z -= d; } if (key == GLFW_KEY_X) { b3Quat qx = b3QuatRotationX(theta); m_sweepB.orientation0 = m_sweepB.orientation0 * qx; } if (key == GLFW_KEY_Y) { b3Quat qy = b3QuatRotationY(theta); m_sweepB.orientation0 = m_sweepB.orientation0 * qy; } if (key == GLFW_KEY_Z) { b3Quat qz = b3QuatRotationZ(theta); m_sweepB.orientation0 = m_sweepB.orientation0 * qz; } } static Test* Create() { return new TimeOfImpact(); } scalar m_time; b3HullShape m_shapeA; b3Sweep m_sweepA; b3ShapeGJKProxy m_proxyA; b3HullShape m_shapeB; b3Sweep m_sweepB; b3ShapeGJKProxy m_proxyB; }; #endif