/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef TRIANGLE_CONTACT_TEST_H #define TRIANGLE_CONTACT_TEST_H class TriangleContactTest : public Test { public: TriangleContactTest() { { b3BodyDef bdef; bdef.type = b3BodyType::e_staticBody; b3Body* body = m_world.CreateBody(bdef); b3TriangleShape ts; ts.m_vertex1.Set(-5.0f, 0.0f, 5.0f); ts.m_vertex2.Set(5.0f, 0.0f, 5.0f); ts.m_vertex3.Set(0.0f, 0.0f, -5.0f); b3ShapeDef sdef; sdef.shape = &ts; sdef.friction = 1.0f; body->CreateShape(sdef); } { b3BodyDef bdef; bdef.type = b3BodyType::e_dynamicBody; bdef.position.Set(0.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.1f; sdef.shape = &hs; body->CreateShape(sdef); } } static Test* Create() { return new TriangleContactTest(); } }; #endif