/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef WHEEL_TEST_H #define WHEEL_TEST_H class WheelTest : public Test { public: WheelTest() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } m_chassisHull.SetExtents(2.0f, 0.5f, 5.0f); b3HullShape chassisShape; chassisShape.m_hull = &m_chassisHull; m_wheelHull.SetExtents(1.0f, 0.5f); b3HullShape wheelShape; wheelShape.m_hull = &m_wheelHull; // Chassis b3Body* chassis; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(0.0f, 10.0f, 0.0f); chassis = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.3f; sdef.shape = &chassisShape; chassis->CreateShape(sdef); } b3Quat orientation = b3QuatRotationZ(0.5f * B3_PI); b3Body* wheelLF; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-1.0f, 7.0f, 4.5f); bdef.orientation = orientation; wheelLF = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.shape = &wheelShape; sdef.density = 0.1f; sdef.friction = 1.0f; wheelLF->CreateShape(sdef); } { b3WheelJointDef def; def.Initialize(chassis, wheelLF, wheelLF->GetPosition(), b3Vec3_y, b3Vec3_x); def.motorSpeed = 0.25f * B3_PI; def.maxMotorTorque = 1000.0f; m_joint1 = (b3WheelJoint*)m_world.CreateJoint(def); } b3Body* wheelRF; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(1.0f, 7.0, 4.5f); bdef.orientation = orientation; wheelRF = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 1.0f; sdef.shape = &wheelShape; wheelRF->CreateShape(sdef); } { b3WheelJointDef def; def.Initialize(chassis, wheelRF, wheelRF->GetPosition(), b3Vec3_y, b3Vec3_x); def.motorSpeed = 0.25f * B3_PI; def.maxMotorTorque = 1000.0f; m_joint2 = (b3WheelJoint*)m_world.CreateJoint(def); } b3Body* wheelLB; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-1.0f, 7.0f, -4.5f); bdef.orientation = orientation; wheelLB = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.shape = &wheelShape; sdef.density = 0.1f; sdef.friction = 1.0f; wheelLB->CreateShape(sdef); } { b3WheelJointDef def; def.Initialize(chassis, wheelLB, wheelLB->GetPosition(), b3Vec3_y, b3Vec3_x); m_world.CreateJoint(def); } b3Body* wheelRB; { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(1.0f, 7.0f, -4.5f); bdef.orientation = orientation; wheelRB = m_world.CreateBody(bdef); b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 1.0f; sdef.shape = &wheelShape; wheelRB->CreateShape(sdef); } { b3WheelJointDef def; def.Initialize(chassis, wheelRB, wheelRB->GetPosition(), b3Vec3_y, b3Vec3_x); m_world.CreateJoint(def); } } void Step() { Test::Step(); g_draw->DrawString(b3Color_white, "M - Enable Motor"); g_draw->DrawString(b3Color_white, "S - Flip Motor Speed"); } void KeyDown(int button) { if (button == GLFW_KEY_M) { m_joint1->EnableMotor(!m_joint1->IsMotorEnabled()); m_joint2->EnableMotor(!m_joint2->IsMotorEnabled()); } if (button == GLFW_KEY_S) { m_joint1->SetMotorSpeed(-m_joint1->GetMotorSpeed()); m_joint2->SetMotorSpeed(-m_joint2->GetMotorSpeed()); } } static Test* Create() { return new WheelTest(); } b3BoxHull m_chassisHull; b3CylinderHull m_wheelHull; b3WheelJoint* m_joint1; b3WheelJoint* m_joint2; }; #endif