62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_CONTACT_MANAGER_H
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#define B3_CONTACT_MANAGER_H
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#include <bounce/common/memory/block_pool.h>
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#include <bounce/common/template/list.h>
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#include <bounce/collision/broad_phase.h>
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class b3Shape;
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class b3Contact;
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class b3ContactFilter;
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class b3ContactListener;
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struct b3MeshContactLink;
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// Contact delegator for b3World.
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class b3ContactManager
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{
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public:
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b3ContactManager();
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// The broad-phase callback.
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void AddPair(void* proxyDataA, void* proxyDataB);
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// Reference AABBs in mesh contacts need to be synchronized with the
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// synchronized body transforms.
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void SynchronizeShapes();
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void FindNewContacts();
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void UpdateContacts();
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b3Contact* Create(b3Shape* shapeA, b3Shape* shapeB);
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void Destroy(b3Contact* c);
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b3BlockPool m_convexBlocks;
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b3BlockPool m_meshBlocks;
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b3BroadPhase m_broadPhase;
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b3List2<b3Contact> m_contactList;
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b3List2<b3MeshContactLink> m_meshContactList;
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b3ContactFilter* m_contactFilter;
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b3ContactListener* m_contactListener;
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};
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#endif |