bounce/examples/testbed/framework/cloth_dragger.cpp

185 lines
4.0 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <testbed/framework/cloth_dragger.h>
b3ClothDragger::b3ClothDragger(b3Ray3* ray, b3Cloth* cloth)
{
m_staticDrag = true;
m_ray = ray;
m_cloth = cloth;
m_triangle = nullptr;
m_km = 10000.0f;
m_kd = 0.0f;
}
b3ClothDragger::~b3ClothDragger()
{
}
bool b3ClothDragger::StartDragging()
{
B3_ASSERT(IsDragging() == false);
b3ClothRayCastSingleOutput rayOut;
if (m_cloth->RayCastSingle(&rayOut, m_ray->A(), m_ray->B()) == false)
{
return false;
}
m_mesh = m_cloth->GetMesh();
m_triangleIndex = rayOut.triangle;
m_triangle = m_mesh->triangles + m_triangleIndex;
m_x = rayOut.fraction;
b3Particle* p1 = m_cloth->GetParticle(m_triangle->v1);
b3Particle* p2 = m_cloth->GetParticle(m_triangle->v2);
b3Particle* p3 = m_cloth->GetParticle(m_triangle->v3);
b3Vec3 v1 = p1->GetPosition();
b3Vec3 v2 = p2->GetPosition();
b3Vec3 v3 = p3->GetPosition();
b3Vec3 B = GetPointB();
float32 wABC[4];
b3BarycentricCoordinates(wABC, v1, v2, v3, B);
if (wABC[3] > B3_EPSILON)
{
m_u = wABC[0] / wABC[3];
m_v = wABC[1] / wABC[3];
}
else
{
m_u = m_v = 0.0f;
}
if (m_staticDrag)
{
m_t1 = p1->GetType();
p1->SetType(e_staticParticle);
m_t2 = p2->GetType();
p2->SetType(e_staticParticle);
m_t3 = p3->GetType();
p3->SetType(e_staticParticle);
}
else
{
b3ParticleDef pd;
pd.type = e_staticParticle;
pd.position = GetPointA();
m_particle = m_cloth->CreateParticle(pd);
b3ClothTriangle* triangle = m_cloth->GetTriangle(m_triangleIndex);
b3MouseForceDef def;
def.particle = m_particle;
def.triangle = triangle;
def.w2 = m_u;
def.w3 = m_v;
def.w4 = (1.0f - m_u - m_v);
def.mouse = m_km;
def.damping = m_kd;
m_mf = (b3MouseForce*)m_cloth->CreateForce(def);
}
return true;
}
void b3ClothDragger::Drag()
{
B3_ASSERT(IsDragging() == true);
b3Vec3 A = GetPointA();
b3Vec3 B = GetPointB();
b3Vec3 dx = B - A;
if (m_staticDrag)
{
b3Particle* p1 = m_cloth->GetParticle(m_triangle->v1);
p1->ApplyTranslation(dx);
b3Particle* p2 = m_cloth->GetParticle(m_triangle->v2);
p2->ApplyTranslation(dx);
b3Particle* p3 = m_cloth->GetParticle(m_triangle->v3);
p3->ApplyTranslation(dx);
}
else
{
m_particle->SetPosition(B);
}
}
void b3ClothDragger::SetStaticDrag(bool bit)
{
if (bit == m_staticDrag)
{
return;
}
if (IsDragging())
{
StopDragging();
}
m_staticDrag = bit;
}
void b3ClothDragger::StopDragging()
{
B3_ASSERT(IsDragging() == true);
if (m_staticDrag)
{
m_cloth->GetParticle(m_triangle->v1)->SetType(m_t1);
m_cloth->GetParticle(m_triangle->v2)->SetType(m_t2);
m_cloth->GetParticle(m_triangle->v3)->SetType(m_t3);
}
else
{
m_cloth->DestroyForce(m_mf);
m_cloth->DestroyParticle(m_particle);
}
m_triangle = nullptr;
}
b3Vec3 b3ClothDragger::GetPointA() const
{
B3_ASSERT(IsDragging() == true);
b3Vec3 A = m_cloth->GetParticle(m_triangle->v1)->GetPosition();
b3Vec3 B = m_cloth->GetParticle(m_triangle->v2)->GetPosition();
b3Vec3 C = m_cloth->GetParticle(m_triangle->v3)->GetPosition();
return m_u * A + m_v * B + (1.0f - m_u - m_v) * C;
}
b3Vec3 b3ClothDragger::GetPointB() const
{
B3_ASSERT(IsDragging() == true);
return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B();
}