Allow dragging a spring cloth in all spring cloth tests related to the spring cloth Use gravity acceleration in Earth in all spring cloth tests
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPRING_CLOTH_H
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#define SPRING_CLOTH_H
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extern DebugDraw* g_debugDraw;
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extern Camera g_camera;
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extern Settings g_settings;
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class SpringCloth : public SpringClothTest
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{
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public:
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SpringCloth()
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{
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b3SpringClothDef def;
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def.allocator = &m_clothAllocator;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.ks = 100000.0f;
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def.gravity.Set(0.0f, -10.0f, 0.0f);
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m_cloth.Initialize(def);
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b3AABB3 aabb;
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aabb.m_lower.Set(-5.0f, -1.0f, -6.0f);
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aabb.m_upper.Set(5.0f, 1.0f, -4.0f);
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for (u32 i = 0; i < def.mesh->vertexCount; ++i)
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{
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if (aabb.Contains(def.mesh->vertices[i]))
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{
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m_cloth.SetType(i, b3MassType::e_staticMass);
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}
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}
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}
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static Test* Create()
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{
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return new SpringCloth();
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}
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b3GridMesh<10, 10> m_clothMesh;
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};
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#endif |