bounce/examples/testbed/tests/spring_cloth_collision_test.h
Irlan 052a85eb53 update tests
Allow dragging a spring cloth in all spring cloth tests related to the spring cloth

Use gravity acceleration in Earth in all spring cloth tests
2018-04-08 21:37:30 -03:00

60 lines
1.7 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPRING_CLOTH_COLLISION_H
#define SPRING_CLOTH_COLLISION_H
extern DebugDraw* g_debugDraw;
extern Camera g_camera;
extern Settings g_settings;
class SpringClothCollision : public SpringClothTest
{
public:
SpringClothCollision()
{
b3SpringClothDef def;
def.allocator = &m_clothAllocator;
def.mesh = &m_clothMesh;
def.density = 0.2f;
def.ks = 1000.0f;
def.kd = 0.0f;
def.r = 0.2f;
def.gravity.Set(0.0f, -10.0f, 0.0f);
m_cloth.Initialize(def);
m_clothCapsule.m_centers[0].Set(0.0f, -2.0f, 2.0f);
m_clothCapsule.m_centers[1].Set(0.0f, -2.0f, -2.0f);
m_clothCapsule.m_radius = 2.0f;
m_clothCapsule.SetFriction(1.0f);
m_cloth.AddShape(&m_clothCapsule);
}
static Test* Create()
{
return new SpringClothCollision();
}
b3GridMesh<10, 10> m_clothMesh;
b3CapsuleShape m_clothCapsule;
};
#endif