Allow dragging a spring cloth in all spring cloth tests related to the spring cloth Use gravity acceleration in Earth in all spring cloth tests
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPRING_CLOTH_COLLISION_H
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#define SPRING_CLOTH_COLLISION_H
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extern DebugDraw* g_debugDraw;
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extern Camera g_camera;
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extern Settings g_settings;
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class SpringClothCollision : public SpringClothTest
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{
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public:
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SpringClothCollision()
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{
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b3SpringClothDef def;
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def.allocator = &m_clothAllocator;
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def.mesh = &m_clothMesh;
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def.density = 0.2f;
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def.ks = 1000.0f;
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def.kd = 0.0f;
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def.r = 0.2f;
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def.gravity.Set(0.0f, -10.0f, 0.0f);
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m_cloth.Initialize(def);
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m_clothCapsule.m_centers[0].Set(0.0f, -2.0f, 2.0f);
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m_clothCapsule.m_centers[1].Set(0.0f, -2.0f, -2.0f);
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m_clothCapsule.m_radius = 2.0f;
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m_clothCapsule.SetFriction(1.0f);
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m_cloth.AddShape(&m_clothCapsule);
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}
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static Test* Create()
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{
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return new SpringClothCollision();
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}
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b3GridMesh<10, 10> m_clothMesh;
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b3CapsuleShape m_clothCapsule;
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};
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#endif |