- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef VIEW_H
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| #define VIEW_H
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| 
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| #include <bounce/common/math/vec2.h>
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| 
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| struct GLFWwindow;
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| 
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| class ViewModel;
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| 
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| class View
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| {	
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| public:
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| 	View(GLFWwindow* window);
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| 	~View();
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| 
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| 	void Event_SetWindowSize(int w, int h);
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| 	void Event_Press_Key(int button);
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| 	void Event_Release_Key(int button);
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| 	void Event_Press_Mouse(int button);
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| 	void Event_Release_Mouse(int button);
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| 	void Event_Move_Cursor(float x, float y);
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| 	void Event_Scroll(float dx, float dy);
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| 
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| 	void BeginInterface();
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| 	void Interface();
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| 	void InterfaceProfileTree();
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| 	void InterfaceProfileTreeStats();
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| 	void EndInterface();
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| private:
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| 	friend class ViewModel;
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| 
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| 	b3Vec2 GetCursorPosition() const;
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| 
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| 	ViewModel* m_viewModel;
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| 
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| 	GLFWwindow* m_window;
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| 	b3Vec2 m_ps0;
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| };
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| 
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| #endif |