124 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef COLLIDE_H
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| #define COLLIDE_H
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| 
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| class Collide : public Test
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| {
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| public:
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| 	Collide()
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| 	{
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| 
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| 	}
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| 
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| 	void Step()
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| 	{
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| 		b3ConvexCache cache;
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| 		cache.simplexCache.count = 0;
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| 		cache.featureCache.m_featurePair.state = b3SATCacheType::e_empty;
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| 
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| 		b3Manifold manifold;
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| 		manifold.Initialize();
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| 
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| 		b3CollideShapeAndShape(manifold, m_xfA, m_shapeA, m_xfB, m_shapeB, &cache);
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| 		
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| 		for (u32 i = 0; i < manifold.pointCount; ++i)
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| 		{
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| 			b3WorldManifold wm;
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| 			wm.Initialize(&manifold, m_shapeA->m_radius, m_xfA, m_shapeB->m_radius, m_xfB);
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| 
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| 			b3Vec3 pw = wm.points[i].point;
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| 			b3Vec2 ps = g_camera->ConvertWorldToScreen(pw);
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| 			
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| 			g_draw->DrawPoint(pw, 4.0f, b3Color_green);
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| 			g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color_white);
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| 		}
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| 
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| 		m_world.DrawShape(m_xfA, m_shapeA);
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| 		m_world.DrawShape(m_xfB, m_shapeB);
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| 
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| 		g_draw->Flush();
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| 
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| 		g_draw->DrawSolidShape(m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfA);
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| 		g_draw->DrawSolidShape(m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfB);
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| 
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| 		g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape");
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| 		g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");
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| 		
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| 		g_draw->Flush();
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| 	}
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| 
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| 	virtual void KeyDown(int key)
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| 	{
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| 		if (key == GLFW_KEY_LEFT)
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| 		{
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| 			m_xfB.position.x -= 0.05f;
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| 		}
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| 
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| 		if (key == GLFW_KEY_RIGHT)
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| 		{
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| 			m_xfB.position.x += 0.05f;
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| 		}
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| 		
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| 		if (key == GLFW_KEY_UP)
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| 		{
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| 			m_xfB.position.y += 0.05f;
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| 		}
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| 		
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| 		if (key == GLFW_KEY_DOWN)
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| 		{
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| 			m_xfB.position.y -= 0.05f;
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| 		}
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| 
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| 		if (key == GLFW_KEY_X)
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| 		{
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| 			b3Quat qx(b3Vec3(1.0f, 0.0f, 0.0f), 0.05f * B3_PI);
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| 			b3Mat33 xfx = b3QuatMat33(qx);
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| 
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| 			m_xfB.rotation = m_xfB.rotation * xfx;
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| 		}
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| 
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| 		if (key == GLFW_KEY_Y)
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| 		{
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| 			b3Quat qy(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI);
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| 			b3Mat33 xfy = b3QuatMat33(qy);
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| 
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| 			m_xfB.rotation = m_xfB.rotation * xfy;
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| 		}
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| 
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| 		if (key == GLFW_KEY_Z)
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| 		{
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| 			b3Quat qy(b3Vec3(0.0f, 0.0f, 1.0f), 0.05f * B3_PI);
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| 			b3Mat33 xfz = b3QuatMat33(qy);
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| 
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| 			m_xfB.rotation = m_xfB.rotation * xfz;
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| 		}
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| 	}
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| 
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| 	b3Shape* m_shapeA;
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| 	b3Transform m_xfA;
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| 	
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| 	b3Shape* m_shapeB;
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| 	b3Transform m_xfB;
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| 	
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| 	b3SimplexCache m_cache;
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| };
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| 
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| #endif
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