192 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef CONVEX_HULL_H
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| #define CONVEX_HULL_H
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| 
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| class ConvexHull : public Test
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| {
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| public:
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| 	enum
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| 	{
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| 		e_count = 256
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| 	};
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| 
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| 	ConvexHull()
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| 	{
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| 		Generate();
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| 	}
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| 
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| 	~ConvexHull()
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| 	{
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| 
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| 	}
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| 
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| 	void KeyDown(int button)
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| 	{
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| 		if (button == GLFW_KEY_LEFT)
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| 		{
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| 			if (m_selection > 0)
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| 			{
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| 				m_selection -= 1;
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| 			}
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| 		}
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| 
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| 		if (button == GLFW_KEY_RIGHT)
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| 		{
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| 			if (m_selection < m_hull.faceCount - 1)
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| 			{
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| 				m_selection += 1;
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| 			}
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| 		}
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| 		
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| 		if (button == GLFW_KEY_G)
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| 		{
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| 			Generate();
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| 		}
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| 	}
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| 
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| 	void Generate()
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| 	{
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| 		m_count = 0;
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| 		for (u32 i = 0; i < e_count; ++i)
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| 		{
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| 			float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			
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| 			// Clamp to force coplanarities.
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| 			// This will stress the convex hull creation code.
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| 			x = b3Clamp(x, -2.5f, 2.5f);
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| 			y = b3Clamp(y, -2.5f, 2.5f);
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| 			z = b3Clamp(z, -2.5f, 2.5f);
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| 
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| 			b3Vec3 p(x, y, z);
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| 			
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| 			m_points[m_count++] = p;
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| 		}
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| 		
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| 		m_hull.Set(sizeof(b3Vec3), m_points, m_count);
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| 		assert(m_hull.faceCount > 0);
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| 		m_selection = m_hull.GetSupportFace(b3Vec3_z);
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| 	}
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| 
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| 	void Step()
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| 	{
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| 		//Generate();
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| 
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| 		for (u32 i = 0; i < m_hull.vertexCount; ++i)
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| 		{
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| 			b3Color solidColor(0.0f, 1.0f, 0.0f, 0.75f);
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| 			g_draw->DrawPoint(m_hull.vertices[i], 4.0f, solidColor);
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| 		}
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| 
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| 		for (u32 i = 0; i < m_count; ++i)
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| 		{
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| 			b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f);
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| 			g_draw->DrawPoint(m_points[i], 4.0f, solidColor);
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| 		}
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| 
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| 		g_draw->Flush();
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| 
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| 		{
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| 			const b3Face* face = m_hull.GetFace(m_selection);
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| 			b3Vec3 n = m_hull.GetPlane(m_selection).normal;
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| 
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| 			b3Vec3 c; 
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| 			c.SetZero();
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| 			
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| 			u32 vn = 0;
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| 			
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| 			const b3HalfEdge* begin = m_hull.GetEdge(face->edge);
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| 			const b3HalfEdge* edge = begin;
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| 			do
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| 			{
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| 				u32 i1 = edge->origin;
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| 				b3Vec3 v1 = m_hull.GetVertex(i1);
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| 				
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| 				const b3HalfEdge* twin = m_hull.GetEdge(edge->twin);
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| 				u32 i2 = twin->origin;
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| 				b3Vec3 v2 = m_hull.GetVertex(i2);
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| 
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| 				c += v1;
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| 				++vn;
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| 
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| 				b3Color solidColor(0.0f, 0.0f, 1.0f, 1.0f);
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| 				g_draw->DrawSegment(v1, v2, solidColor);
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| 
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| 				g_draw->DrawString(b3Color_white, v1, "v%d", vn);
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| 				
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| 				edge = m_hull.GetEdge(edge->next);
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| 			} while (edge != begin);
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| 
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| 			c /= float32(vn);
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| 			g_draw->DrawSegment(c, c + n, b3Color_white);
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| 		}
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| 
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| 		g_draw->Flush();
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| 		
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| 		for (u32 i = 0; i < m_hull.faceCount; ++i)
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| 		{
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| 			const b3Face* face = m_hull.GetFace(i);
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| 
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| 			b3Vec3 n = m_hull.GetPlane(i).normal;
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| 
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| 			const b3HalfEdge* begin = m_hull.GetEdge(face->edge);
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| 			const b3HalfEdge* edge = begin;
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| 			do
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| 			{
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| 				u32 i1 = begin->origin;
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| 				u32 i2 = edge->origin;
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| 				const b3HalfEdge* next = m_hull.GetEdge(edge->next);
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| 				u32 i3 = next->origin;
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| 
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| 				b3Vec3 v1 = m_hull.GetVertex(i1);
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| 				b3Vec3 v2 = m_hull.GetVertex(i2);
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| 				b3Vec3 v3 = m_hull.GetVertex(i3);
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| 
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| 				b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f);
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| 				if (i == m_selection)
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| 				{
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| 					solidColor.a = 0.75f;
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| 				}
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| 				
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| 				g_draw->DrawSolidTriangle(n, v1, v2, v3, solidColor);
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| 
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| 				edge = next;
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| 			} while (edge != begin);
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| 		}
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| 
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| 		g_draw->Flush();
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| 
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| 		g_draw->DrawString(b3Color_white, "G - Generate a random convex hull");
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| 		g_draw->DrawString(b3Color_white, "Left/Right Arrow - Select previous/next convex hull face");
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new ConvexHull();
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| 	}
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| 
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| 	b3QHull m_hull;
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| 	u32 m_selection;
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| 	u32 m_count;
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| 	b3Vec3 m_points[e_count];
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| };
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| 
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| #endif |