115 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef HULL_CONTACT_TEST_H
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| #define HULL_CONTACT_TEST_H
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| 
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| class HullContactTest : public Test
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| {
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| public:
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| 	HullContactTest()
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| 	{
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = b3BodyType::e_staticBody;
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| 
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| 			b3Body* body = m_world.CreateBody(bdef);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.shape = &hs;
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| 			sdef.friction = 1.0f;
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| 
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| 			body->CreateShape(sdef);
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| 		}
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| 
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| 		static b3QHull hulls[2];
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| 		
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| 		for (u32 i = 0; i < 2; ++i)
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| 		{
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| 			b3QHull* hull = hulls + i;
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| 
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| 			const u32 count = 32;
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| 			b3Vec3 points[count];
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| 
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| 			for (u32 j = 0; j < count; ++j)
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| 			{
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| 				// Clamp to force coplanarities.
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| 				// This will stress the generation code.
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| 				float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 				float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 				float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 
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| 				x = b3Clamp(x, -1.5f, 1.5f);
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| 				y = b3Clamp(y, -1.5f, 1.5f);
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| 				z = b3Clamp(z, -1.5f, 1.5f);
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| 
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| 				b3Vec3 p(x, y, z);
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| 
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| 				points[j] = p;
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| 			}
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| 
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| 			hull->Set(sizeof(b3Vec3), points, count);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = b3BodyType::e_dynamicBody;
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| 			bdef.position.Set(0.0f, 5.0f, 0.0f);
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| 
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| 			b3Body* body = m_world.CreateBody(bdef);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = hulls + 0;
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 0.1f;
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| 			sdef.shape = &hs;
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| 
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| 			body->CreateShape(sdef);
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| 		}
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| 		
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = b3BodyType::e_dynamicBody;
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| 			bdef.position.Set(0.0f, 10.0f, 0.0f);
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| 
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| 			b3Body* body = m_world.CreateBody(bdef);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = hulls + 1;
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 0.1f;
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| 			sdef.shape = &hs;
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| 
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| 			body->CreateShape(sdef);
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new HullContactTest();
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| 	}
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| };
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| 
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| #endif |