223 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef RAGDOLL_H
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| #define RAGDOLL_H
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| 
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| class Ragdoll : public Test
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| {
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| public:
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| 	Ragdoll()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			b3Body* ground = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			ground->CreateShape(sd);
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| 		}
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| 
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| 		b3Body* head;
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| 		b3Body* hip;
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| 		b3Body* lArm;
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| 		b3Body* rArm;
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| 		b3Body* lLeg;
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| 		b3Body* rLeg;
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(0.0f, 10.0f, 0.0f);
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| 			hip = m_world.CreateBody(bd);
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| 
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| 			hip->ApplyForceToCenter(b3Vec3(0.0f, 0.0f, -5000.0f), true);
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| 
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| 			b3CapsuleShape cs;
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| 			cs.m_centers[0].Set(0.0f, 0.5f, 0.0f);
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| 			cs.m_centers[1].Set(0.0f, -0.5f, 0.0f);
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| 			cs.m_radius = 1.0f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &cs;
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| 			sd.density = 1.0f;
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| 			hip->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(0.0f, 12.25f, 0.0f);
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| 			bd.angularVelocity.Set(0.0f, 0.0f, 0.005f);
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| 			head = m_world.CreateBody(bd);
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| 
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| 			b3CapsuleShape cs;
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| 			cs.m_centers[0].Set(0.0f, 0.15f, 0.0f);
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| 			cs.m_centers[1].Set(0.0f, -0.15f, 0.0f);
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| 			cs.m_radius = 0.5f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &cs;
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| 			sd.density = 5.0f;
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| 			head->CreateShape(sd);
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| 		}
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| 
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| 		// Link head to chest
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| 		{
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| 			b3ConeJointDef cd;
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| 			cd.bodyA = hip;
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| 			cd.bodyB = head;
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| 			cd.collideLinked = false;
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| 			cd.enableLimit = true;
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| 			cd.Initialize(hip, head, b3Vec3(0.0f, 1.0f, 0.0f), b3Vec3(0.0f, 11.55f, 0.0f), 0.25f * B3_PI);
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| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(-2.5f, 11.0f, 0.0f);
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| 			bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI);
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| 			lArm = m_world.CreateBody(bd);
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| 
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| 			b3CapsuleShape cs;
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| 			cs.m_centers[0].Set(0.0f, 1.0f, 0.0f);
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| 			cs.m_centers[1].Set(0.0f, -1.0f, 0.0f);
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| 			cs.m_radius = 0.5f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &cs;
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| 			sd.density = 0.25f;
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| 
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| 			lArm->CreateShape(sd);
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| 		}
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| 
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| 		// Link left arm to chest
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| 		{
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| 			b3ConeJointDef cd;
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| 			cd.bodyA = hip;
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| 			cd.bodyB = lArm;
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| 			cd.collideLinked = false;
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| 			cd.enableLimit = true;
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| 			cd.Initialize(hip, lArm, b3Vec3(-1.0f, 0.0f, 0.0f), b3Vec3(-1.0f, 11.0f, 0.0f), B3_PI);
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| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(2.5f, 11.0f, 0.0f);
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| 			bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI);
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| 			rArm = m_world.CreateBody(bd);
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| 
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| 			b3CapsuleShape cs;
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| 			cs.m_centers[0].Set(0.0f, 1.0f, 0.0f);
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| 			cs.m_centers[1].Set(0.0f, -1.0f, 0.0f);
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| 			cs.m_radius = 0.5f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &cs;
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| 			sd.density = 0.25f;
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| 
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| 			rArm->CreateShape(sd);
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| 		}
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| 
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| 		// Link right arm to chest
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| 		{
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| 			b3ConeJointDef cd;
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| 			cd.bodyA = hip;
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| 			cd.bodyB = rArm;
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| 			cd.collideLinked = false;
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| 			cd.enableLimit = true;
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| 			cd.Initialize(hip, rArm, b3Vec3(1.0f, 0.0f, 0.0f), b3Vec3(1.0f, 11.0f, 0.0f), B3_PI);
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| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(-0.5f, 6.0f, 0.0f);
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| 			lLeg = m_world.CreateBody(bd);
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| 
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| 			b3CapsuleShape cs;
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| 			cs.m_centers[0].Set(0.0f, 2.0f, 0.0f);
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| 			cs.m_centers[1].Set(0.0f, -2.0f, 0.0f);
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| 			cs.m_radius = 0.45f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &cs;
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| 			sd.density = 0.25f;
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| 
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| 			lLeg->CreateShape(sd);
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| 		}
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| 
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| 		// Link left leg to chest
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| 		{
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| 			b3ConeJointDef cd;
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| 			cd.bodyA = hip;
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| 			cd.bodyB = lLeg;
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| 			cd.collideLinked = false;
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| 			cd.enableLimit = true;
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| 			cd.Initialize(hip, lLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(-0.5f, 8.5f, 0.0f), 0.25f * B3_PI);
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| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = e_dynamicBody;
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| 			bd.position.Set(0.5f, 6.0f, 0.0f);
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| 			rLeg = m_world.CreateBody(bd);
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| 
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| 			b3CapsuleShape cs;
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| 			cs.m_centers[0].Set(0.0f, 2.0f, 0.0f);
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| 			cs.m_centers[1].Set(0.0f, -2.0f, 0.0f);
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| 			cs.m_radius = 0.45f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &cs;
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| 			sd.density = 0.25f;
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| 
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| 			rLeg->CreateShape(sd);
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| 		}
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| 
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| 		// Link right leg to chest
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| 		{
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| 			b3ConeJointDef cd;
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| 			cd.bodyA = hip;
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| 			cd.bodyB = rLeg;
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| 			cd.collideLinked = false;
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| 			cd.enableLimit = true;
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| 			cd.Initialize(hip, rLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(0.5f, 8.5f, 0.0f), 0.25f * B3_PI);
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| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
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| 		}
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| 	}
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| 
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| 	void KeyDown(int button)
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| 	{
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new Ragdoll();
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| 	}
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| };
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| 
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| #endif |