191 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SPRING_H
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| #define SPRING_H
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| 
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| class Spring : public Test
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| {
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| public:
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| 	Spring()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			b3Body* ground = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			
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| 			ground->CreateShape(sd);
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| 		}
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| 		
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| 		// Car frame shape
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| 		{
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| 			b3Transform xf;
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| 			xf.SetIdentity();
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| 			xf.rotation = b3Diagonal(2.0f, 0.5f, 5.0f);
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| 
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| 			m_frameHull.SetTransform(xf);
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| 		}
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| 
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| 		b3HullShape box;
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| 		box.m_hull = &m_frameHull;
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| 
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| 		// Wheel shape
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| 		b3SphereShape sphere;
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| 		sphere.m_center.SetZero();
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| 		sphere.m_radius = 1.0f;
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| 
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| 		// Car frame
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| 		b3Body* frame;
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = e_dynamicBody;
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| 			bdef.position.Set(0.0f, 10.0f, 0.0f);
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| 			
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| 			frame = m_world.CreateBody(bdef);
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 0.3f;
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| 			sdef.shape = &box;
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| 			
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| 			frame->CreateShape(sdef);
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| 		}
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| 		
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| 		b3Body* wheelLF;
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = e_dynamicBody;
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| 			bdef.position.Set(-1.0f, 7.0f, -4.5f);
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| 			bdef.fixedRotationY = true;
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| 
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| 			wheelLF = m_world.CreateBody(bdef);
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.shape = &sphere;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 1.0f;
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| 			
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| 			wheelLF->CreateShape(sdef);
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| 		}
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| 
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| 		{
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| 			b3SpringJointDef def;
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| 			def.Initialize(frame, wheelLF, b3Vec3(-1.0f, 9.0f, -4.5), b3Vec3(-1.0f, 9.0f, -4.5f));
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| 			def.collideLinked = true;
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| 			def.dampingRatio = 0.5f;
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| 			def.frequencyHz = 4.0f;
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| 			
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| 			m_world.CreateJoint(def);
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| 		}
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| 
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| 		b3Body* wheelRF;
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = e_dynamicBody;
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| 			bdef.position.Set(1.0f, 7.0, -4.5f);
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| 			bdef.fixedRotationY = true;
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| 
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| 			wheelRF = m_world.CreateBody(bdef);
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 1.0f;
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| 			sdef.shape = &sphere;
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| 			
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| 			wheelRF->CreateShape(sdef);
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| 		}
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| 		
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| 		{
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| 			b3SpringJointDef def;
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| 			def.Initialize(frame, wheelRF, b3Vec3(1.0f, 9.0, -4.5), b3Vec3(1.0f, 9.0, -4.5f));
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| 			def.collideLinked = true;
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| 			def.dampingRatio = 0.5f;
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| 			def.frequencyHz = 4.0f;
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| 
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| 			m_world.CreateJoint(def);
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| 		}
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| 		
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| 		b3Body* wheelLB;
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = e_dynamicBody;
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| 			bdef.position.Set(-1.0f, 7.0f, 4.5f);
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| 			bdef.fixedRotationY = true;
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| 
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| 			wheelLB = m_world.CreateBody(bdef);
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.shape = &sphere;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 1.0f;
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| 
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| 			wheelLB->CreateShape(sdef);
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| 		}
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| 
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| 		{
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| 			b3SpringJointDef def;
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| 			def.Initialize(frame, wheelLB, b3Vec3(-1.0f, 9.0f, 4.5f), b3Vec3(-1.0f, 9.0f, 4.5f));
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| 			def.collideLinked = true;
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| 			def.dampingRatio = 0.8f;
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| 			def.frequencyHz = 4.0f;
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| 
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| 			m_world.CreateJoint(def);
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| 		}
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| 
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| 		b3Body* wheelRB;
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| 		{
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| 			b3BodyDef bdef;
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| 			bdef.type = e_dynamicBody;
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| 			bdef.position.Set(1.0f, 7.0f, 4.5f);
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| 			bdef.fixedRotationY = true;
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| 
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| 			wheelRB = m_world.CreateBody(bdef);
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| 
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| 			b3ShapeDef sdef;
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| 			sdef.density = 0.1f;
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| 			sdef.friction = 1.0f;
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| 			sdef.shape = &sphere;
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| 
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| 			wheelRB->CreateShape(sdef);
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| 		}
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| 
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| 		{
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| 			b3SpringJointDef def;
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| 			def.Initialize(frame, wheelRB, b3Vec3(1.0f, 9.0f, 4.5f), b3Vec3(1.0f, 9.0f, 4.5f));
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| 			def.collideLinked = true;
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| 			def.frequencyHz = 4.0f;
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| 			def.dampingRatio = 0.8f;
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| 
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| 			m_world.CreateJoint(def);
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new Spring();
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| 	}
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| 
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| 	b3BoxHull m_frameHull;
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| };
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| 
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| #endif |