2016-12-21 19:15:43 -02:00

60 lines
1.5 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_JOINT_SOLVER_H
#define B3_JOINT_SOLVER_H
#include <bounce/dynamics/time_step.h>
class b3Joint;
// A 1x12 Jacobian row.
struct b3Jacobian
{
b3Vec3 linearA;
b3Vec3 angularA;
b3Vec3 linearB;
b3Vec3 angularB;
};
struct b3JointSolverDef
{
float32 dt;
u32 count;
b3Joint** joints;
b3Position* positions;
b3Velocity* velocities;
};
class b3JointSolver
{
public :
b3JointSolver(const b3JointSolverDef* def);
void InitializeConstraints();
void WarmStart();
void SolveVelocityConstraints();
bool SolvePositionConstraints();
private :
b3SolverData m_solverData;
b3Joint** m_joints;
u32 m_count;
};
#endif