32 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // ImGui GLFW binding with OpenGL3 + shaders
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| // (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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| // (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
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| 
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| // Implemented features:
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| //  [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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| //  [X] Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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| 
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| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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| // https://github.com/ocornut/imgui
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| 
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| struct GLFWwindow;
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| 
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| IMGUI_API bool        ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version = NULL);
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| IMGUI_API void        ImGui_ImplGlfwGL3_Shutdown();
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| IMGUI_API void        ImGui_ImplGlfwGL3_NewFrame();
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| IMGUI_API void        ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data);
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| 
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| // Use if you want to reset your rendering device without losing ImGui state.
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| IMGUI_API void        ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
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| IMGUI_API bool        ImGui_ImplGlfwGL3_CreateDeviceObjects();
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| 
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| // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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| // Provided here if you want to chain callbacks.
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| // You can also handle inputs yourself and use those as a reference.
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| IMGUI_API void        ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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| IMGUI_API void        ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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| IMGUI_API void        ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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| IMGUI_API void        ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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