bounce/examples/testbed/tests/convex_hull.h
2018-04-26 21:53:29 -03:00

92 lines
2.0 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONVEX_HULL_H
#define CONVEX_HULL_H
class ConvexHull : public Test
{
public:
enum
{
// Half to avoid generation failure due to many vertices
e_count = B3_MAX_HULL_VERTICES / 2
};
ConvexHull()
{
Generate();
}
~ConvexHull()
{
}
void KeyDown(int button)
{
if (button == GLFW_KEY_G)
{
Generate();
}
}
void Generate()
{
m_count = 0;
for (u32 i = 0; i < e_count; ++i)
{
float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
// Clamp to force coplanarities.
// This will stress the convex hull creation code.
x = b3Clamp(x, -2.5f, 2.5f);
y = b3Clamp(y, -2.5f, 2.5f);
z = b3Clamp(z, -2.5f, 2.5f);
b3Vec3 p(x, y, z);
m_points[m_count++] = p;
}
}
void Step()
{
b3QHull hull;
hull.Set(m_points, m_count);
b3HullShape shape;
shape.m_hull = &hull;
g_draw->DrawSolidShape(&shape, b3Color_white, b3Transform_identity);
g_draw->DrawString(b3Color_white, "G - Generate a random convex hull");
}
static Test* Create()
{
return new ConvexHull();
}
u32 m_count;
b3Vec3 m_points[e_count];
};
#endif