2019-03-31 11:02:26 -03:00

104 lines
2.7 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef PROFILER_H
#define PROFILER_H
#include <bounce/common/math/math.h>
#include <bounce/common/memory/block_pool.h>
#include <bounce/common/template/array.h>
#include <bounce/common/time.h>
class ProfilerListener;
// Profiler node
struct ProfilerNode
{
const char* name;
float64 t0;
float64 t1;
ProfilerNode* parent;
b3StackArray<ProfilerNode*, 32> children;
};
// A single-threaded profiler.
class Profiler
{
public:
Profiler();
~Profiler();
// Must be called before profiling.
void Begin();
// Must be called after profiling.
// The function will report all events in this profiler
// to the given event listener in the correct calling order.
// This function also flushes the profiler.
void End();
// Begin a new scope.
void BeginScope(const char* name);
// End the top scope.
void EndScope();
private:
ProfilerNode* CreateNode();
void DestroyNode(ProfilerNode* node);
void RecurseDestroy(ProfilerNode* node);
b3BlockPool m_pool; // pool of nodes
b3Time m_time; // timer
ProfilerNode* m_root; // tree root node
ProfilerNode* m_top; // top node
};
extern Profiler* g_profiler;
// Any implementation of this interface passed to Profiler::End will listen to profile events.
class ProfilerListener
{
public:
virtual ~ProfilerListener() { }
// This function is called when profiling has began.
virtual void BeginEvents() { }
// This function is called when profiling has ended.
virtual void EndEvents() { }
// This function is called when a profiler event begins.
virtual void BeginEvent(const char* name, float64 time)
{
B3_NOT_USED(name);
B3_NOT_USED(time);
}
// This function is called when a profiler event ends.
virtual void EndEvent(const char* name, float64 time)
{
B3_NOT_USED(name);
B3_NOT_USED(time);
}
};
extern ProfilerListener* g_profilerListener;
#endif