2019-02-26 16:41:28 -03:00

410 lines
8.6 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <testbed/framework/view.h>
#include <testbed/framework/view_model.h>
#include <testbed/framework/test.h>
#include <imgui/imgui.h>
#if defined (U_OPENGL_2)
#include <imgui/imgui_impl_glfw_gl2.h>
#elif defined (U_OPENGL_4)
#include <imgui/imgui_impl_glfw_gl3.h>
#else
#endif
#include <glfw/glfw3.h>
static inline bool GetTestName(void* userData, int idx, const char** name)
{
assert(u32(idx) < g_testCount);
*name = g_tests[idx].name;
return true;
}
static inline bool ImGui_GLFW_GL_Init(GLFWwindow* w, bool install_callbacks)
{
#if defined(U_OPENGL_2)
return ImGui_ImplGlfwGL2_Init(w, install_callbacks);
#elif defined(U_OPENGL_4)
return ImGui_ImplGlfwGL3_Init(w, install_callbacks);
#else
#endif
return false;
}
static inline void ImGui_GLFW_GL_Shutdown()
{
#if defined(U_OPENGL_2)
ImGui_ImplGlfwGL2_Shutdown();
#elif defined(U_OPENGL_4)
ImGui_ImplGlfwGL3_Shutdown();
#else
// error
#endif
}
static inline void ImGui_GLFW_GL_NewFrame()
{
#if defined(U_OPENGL_2)
ImGui_ImplGlfwGL2_NewFrame();
#elif defined(U_OPENGL_4)
ImGui_ImplGlfwGL3_NewFrame();
#else
// error
#endif
}
static inline void ImGui_GLFW_GL_RenderDrawData(ImDrawData* draw_data)
{
#if defined(U_OPENGL_2)
ImGui_ImplGlfwGL2_RenderDrawData(draw_data);
#elif defined(U_OPENGL_4)
ImGui_ImplGlfwGL3_RenderDrawData(draw_data);
#else
// error
#endif
}
View::View(GLFWwindow* window)
{
m_viewModel = nullptr;
m_window = window;
// Create UI
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = NULL;
io.Fonts[0].AddFontDefault();
ImGui_GLFW_GL_Init(m_window, false);
ImGui::StyleColorsDark();
m_ps0.SetZero();
}
View::~View()
{
// Destroy UI
ImGui_GLFW_GL_Shutdown();
ImGui::DestroyContext();
}
b3Vec2 View::GetCursorPosition() const
{
double x, y;
glfwGetCursorPos(m_window, &x, &y);
return b3Vec2(float32(x), float32(y));
}
void View::Event_SetWindowSize(int w, int h)
{
m_viewModel->Event_SetWindowSize(w, h);
}
void View::Event_Press_Key(int button)
{
m_viewModel->Event_Press_Key(button);
}
void View::Event_Release_Key(int button)
{
m_viewModel->Event_Release_Key(button);
}
void View::Event_Press_Mouse(int button)
{
m_viewModel->Event_Press_Mouse(button);
}
void View::Event_Release_Mouse(int button)
{
m_viewModel->Event_Release_Mouse(button);
}
void View::Event_Move_Cursor(float x, float y)
{
m_viewModel->Event_Move_Cursor(x, y);
m_ps0.Set(x, y);
}
void View::Event_Scroll(float dx, float dy)
{
m_viewModel->Event_Scroll(dx, dy);
}
void View::BeginInterface()
{
ImGui_GLFW_GL_NewFrame();
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
}
void View::Interface()
{
Settings& settings = m_viewModel->m_settings;
TestSettings& testSettings = m_viewModel->m_testSettings;
bool openControls = false;
bool openAbout = false;
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Save"))
{
m_viewModel->Action_SaveTest();
}
ImGui::Separator();
if (ImGui::MenuItem("Exit", "Alt+F4"))
{
glfwSetWindowShouldClose(m_window, true);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
{
ImGui::MenuItem("Profile", "", &settings.drawProfile);
ImGui::MenuItem("Statistics", "", &settings.drawStats);
ImGui::Separator();
ImGui::MenuItem("Points", "", &settings.drawPoints);
ImGui::MenuItem("Lines", "", &settings.drawLines);
ImGui::MenuItem("Triangles", "", &settings.drawTriangles);
ImGui::Separator();
ImGui::MenuItem("Reference Grid", "", &settings.drawGrid);
ImGui::Separator();
ImGui::MenuItem("Center of Masses", "", &testSettings.drawCenterOfMasses);
ImGui::MenuItem("Bounding Boxes", "", &testSettings.drawBounds);
ImGui::MenuItem("Shapes", "", &testSettings.drawShapes);
ImGui::MenuItem("Joints", "", &testSettings.drawJoints);
ImGui::MenuItem("Contact Points", "", &testSettings.drawContactPoints);
ImGui::MenuItem("Contact Normals", "", &testSettings.drawContactNormals);
ImGui::MenuItem("Contact Tangents", "", &testSettings.drawContactTangents);
ImGui::MenuItem("Contact Polygons", "", &testSettings.drawContactPolygons);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Tools"))
{
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help"))
{
if (ImGui::MenuItem("Controls"))
{
openControls = true;
}
if (ImGui::MenuItem("About"))
{
openAbout = true;
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (openControls)
{
ImGui::OpenPopup("Controls");
}
if (openAbout)
{
ImGui::OpenPopup("About Bounce Testbed");
}
ImVec2 buttonSize(-1.0f, 0.0f);
if (ImGui::BeginPopupModal("Controls", NULL, ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoResize))
{
ImGui::Text("Rotate the scene using LSHIFT + LMB");
ImGui::Text("Translate the scene using LSHIFT + RMB");
ImGui::Text("Zoom in / out the scene using LSHIFT + Mouse Wheel");
if (ImGui::Button("OK", buttonSize))
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
if (ImGui::BeginPopupModal("About Bounce Testbed", NULL, ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoResize))
{
extern b3Version b3_version;
ImGui::Text("Bounce Testbed");
ImGui::Text("Version %d.%d.%d", b3_version.major, b3_version.minor, b3_version.revision);
ImGui::Text("Copyright (c) Irlan Robson");
ImGui::Text("https://github.com/irlanrobson/bounce");
if (ImGui::Button("OK", buttonSize))
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::SetNextWindowPos(ImVec2(0.0f, 20.0f));
ImGui::SetNextWindowSize(ImVec2(g_camera->m_width, 20.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0.0f, 0.0f));
ImGui::Begin("##ToolBar", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar);
if (ImGui::BeginMenuBar())
{
ImGui::PushItemWidth(250.0f);
ImGui::Separator();
if (ImGui::Combo("##Test", &settings.testID, GetTestName, NULL, g_testCount, g_testCount))
{
m_viewModel->Action_SetTest();
}
ImGui::PopItemWidth();
ImVec2 menuButtonSize(100.0f, 0.0f);
ImGui::Separator();
if (ImGui::Button("Previous", menuButtonSize))
{
m_viewModel->Action_PreviousTest();
}
if (ImGui::Button("Next", menuButtonSize))
{
m_viewModel->Action_NextTest();
}
ImGui::Separator();
if (ImGui::Button("Play/Pause", menuButtonSize))
{
m_viewModel->Action_PlayPause();
}
if (ImGui::Button("Single Play", menuButtonSize))
{
m_viewModel->Action_SinglePlay();
}
ImGui::Separator();
if (ImGui::Button("Restart", menuButtonSize))
{
m_viewModel->Action_SetTest();
}
ImGui::Separator();
if (ImGui::Button("Reset Camera", menuButtonSize))
{
m_viewModel->Action_ResetCamera();
}
ImGui::EndMenuBar();
}
ImGui::End();
ImGui::PopStyleVar();
ImGui::SetNextWindowPos(ImVec2(g_camera->m_width - 250.0f, 40.0f));
ImGui::SetNextWindowSize(ImVec2(250.0f, g_camera->m_height - 40.0f));
ImGui::Begin("Test Settings", NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
ImGui::PushItemWidth(-1.0f);
ImGui::Text("Hertz");
ImGui::SliderFloat("##Hertz", &testSettings.hertz, 0.0f, 240.0f, "%.1f");
ImGui::Text("Velocity Iterations");
ImGui::SliderInt("##Velocity Iterations", &testSettings.velocityIterations, 0, 50);
ImGui::Text("Position Iterations");
ImGui::SliderInt("##Position Iterations", &testSettings.positionIterations, 0, 50);
ImGui::Checkbox("Sleep", &testSettings.sleep);
ImGui::Checkbox("Convex Cache", &testSettings.convexCache);
ImGui::Checkbox("Warm Start", &testSettings.warmStart);
ImGui::PopItemWidth();
ImGui::End();
}
void View::EndInterface()
{
ImGui::PopStyleVar();
ImGui::Render();
ImGui_GLFW_GL_RenderDrawData(ImGui::GetDrawData());
}