2019-02-26 16:41:28 -03:00

56 lines
1.5 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef VIEW_H
#define VIEW_H
#include <bounce/common/math/vec2.h>
struct GLFWwindow;
class ViewModel;
class View
{
public:
View(GLFWwindow* window);
~View();
void Event_SetWindowSize(int w, int h);
void Event_Press_Key(int button);
void Event_Release_Key(int button);
void Event_Press_Mouse(int button);
void Event_Release_Mouse(int button);
void Event_Move_Cursor(float x, float y);
void Event_Scroll(float dx, float dy);
void BeginInterface();
void Interface();
void EndInterface();
private:
friend class ViewModel;
b3Vec2 GetCursorPosition() const;
ViewModel* m_viewModel;
GLFWwindow* m_window;
b3Vec2 m_ps0;
};
#endif