94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
/*
|
|
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef SPHERE_STACK_H
|
|
#define SPHERE_STACK_H
|
|
|
|
class SphereStack : public Test
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
e_rowCount = 1,
|
|
e_columnCount = 5,
|
|
e_depthCount = 1
|
|
};
|
|
|
|
SphereStack()
|
|
{
|
|
{
|
|
b3BodyDef bd;
|
|
bd.type = e_staticBody;
|
|
b3Body* ground = m_world.CreateBody(bd);
|
|
|
|
b3HullShape hs;
|
|
hs.m_hull = &m_groundHull;
|
|
|
|
b3ShapeDef sd;
|
|
sd.shape = &hs;
|
|
sd.density = 0.0f;
|
|
sd.friction = 1.0f;
|
|
sd.restitution = 0.0f;
|
|
|
|
b3Shape* groundShape = ground->CreateShape(sd);
|
|
}
|
|
|
|
b3Vec3 stackOrigin;
|
|
stackOrigin.Set(0.0f, 5.0f, 0.0f);
|
|
float32 radius = 1.0f;
|
|
float32 diameter = 2.0f * radius;
|
|
|
|
for (u32 i = 0; i < e_rowCount; ++i)
|
|
{
|
|
for (u32 j = 0; j < e_columnCount; ++j)
|
|
{
|
|
for (u32 k = 0; k < e_depthCount; ++k)
|
|
{
|
|
b3BodyDef bdef;
|
|
bdef.type = b3BodyType::e_dynamicBody;
|
|
bdef.position.x = float32(i) * diameter;
|
|
bdef.position.y = float32(j) * diameter;
|
|
bdef.position.z = float32(k) * diameter;
|
|
bdef.position += stackOrigin;
|
|
bdef.linearVelocity.Set(0.0f, -50.0f, 0.0f);
|
|
|
|
b3Body* body = m_world.CreateBody(bdef);
|
|
|
|
b3SphereShape sphere;
|
|
sphere.m_center.SetZero();
|
|
sphere.m_radius = radius;
|
|
|
|
b3ShapeDef sdef;
|
|
sdef.shape = &sphere;
|
|
sdef.density = 1.0f;
|
|
sdef.friction = 0.3f;
|
|
|
|
b3Shape* shape = body->CreateShape(sdef);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new SphereStack();
|
|
}
|
|
};
|
|
|
|
#endif
|