2019-02-26 16:41:28 -03:00

191 lines
4.0 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPRING_H
#define SPRING_H
class Spring : public Test
{
public:
Spring()
{
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
ground->CreateShape(sd);
}
// Car frame shape
{
b3Transform xf;
xf.SetIdentity();
xf.rotation = b3Diagonal(2.0f, 0.5f, 5.0f);
m_frameHull.SetTransform(xf);
}
b3HullShape box;
box.m_hull = &m_frameHull;
// Wheel shape
b3SphereShape sphere;
sphere.m_center.SetZero();
sphere.m_radius = 1.0f;
// Car frame
b3Body* frame;
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(0.0f, 10.0f, 0.0f);
frame = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 0.3f;
sdef.shape = &box;
frame->CreateShape(sdef);
}
b3Body* wheelLF;
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(-1.0f, 7.0f, -4.5f);
bdef.fixedRotationY = true;
wheelLF = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.shape = &sphere;
sdef.density = 0.1f;
sdef.friction = 1.0f;
wheelLF->CreateShape(sdef);
}
{
b3SpringJointDef def;
def.Initialize(frame, wheelLF, b3Vec3(-1.0f, 9.0f, -4.5), b3Vec3(-1.0f, 9.0f, -4.5f));
def.collideLinked = true;
def.dampingRatio = 0.5f;
def.frequencyHz = 4.0f;
m_world.CreateJoint(def);
}
b3Body* wheelRF;
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(1.0f, 7.0, -4.5f);
bdef.fixedRotationY = true;
wheelRF = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 1.0f;
sdef.shape = &sphere;
wheelRF->CreateShape(sdef);
}
{
b3SpringJointDef def;
def.Initialize(frame, wheelRF, b3Vec3(1.0f, 9.0, -4.5), b3Vec3(1.0f, 9.0, -4.5f));
def.collideLinked = true;
def.dampingRatio = 0.5f;
def.frequencyHz = 4.0f;
m_world.CreateJoint(def);
}
b3Body* wheelLB;
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(-1.0f, 7.0f, 4.5f);
bdef.fixedRotationY = true;
wheelLB = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.shape = &sphere;
sdef.density = 0.1f;
sdef.friction = 1.0f;
wheelLB->CreateShape(sdef);
}
{
b3SpringJointDef def;
def.Initialize(frame, wheelLB, b3Vec3(-1.0f, 9.0f, 4.5f), b3Vec3(-1.0f, 9.0f, 4.5f));
def.collideLinked = true;
def.dampingRatio = 0.8f;
def.frequencyHz = 4.0f;
m_world.CreateJoint(def);
}
b3Body* wheelRB;
{
b3BodyDef bdef;
bdef.type = e_dynamicBody;
bdef.position.Set(1.0f, 7.0f, 4.5f);
bdef.fixedRotationY = true;
wheelRB = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 1.0f;
sdef.shape = &sphere;
wheelRB->CreateShape(sdef);
}
{
b3SpringJointDef def;
def.Initialize(frame, wheelRB, b3Vec3(1.0f, 9.0f, 4.5f), b3Vec3(1.0f, 9.0f, 4.5f));
def.collideLinked = true;
def.frequencyHz = 4.0f;
def.dampingRatio = 0.8f;
m_world.CreateJoint(def);
}
}
static Test* Create()
{
return new Spring();
}
b3BoxHull m_frameHull;
};
#endif