50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPHERE_MESH_H
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#define SPHERE_MESH_H
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#include <bounce/common/math/vec3.h>
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// This structure represents a triangle mesh.
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struct smMesh
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{
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smMesh()
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{
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vertexCount = 0;
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vertices = nullptr;
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indexCount = 0;
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indices = nullptr;
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}
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~smMesh()
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{
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free(vertices);
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free(indices);
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}
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u32 vertexCount; // number of unique vertices
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b3Vec3* vertices; // list of unique vertices
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u32 indexCount; // number of triangle vertex indices
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u32* indices; // list of triangle vertex index
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};
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// Create a unit icosphere given the number of subdivisions.
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void smCreateMesh(smMesh& output, u32 subdivisions);
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#endif |