bounce/examples/testbed/tests/table_cloth.h
2018-05-24 05:35:16 -03:00

83 lines
2.3 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TABLE_CLOTH_H
#define TABLE_CLOTH_H
class TableCloth : public ClothTest
{
public:
TableCloth()
{
// Shift vertices up
for (u32 i = 0; i < m_gridMesh.vertexCount; ++i)
{
m_gridMesh.vertices[i].y = 5.0f;
}
m_gridClothMesh.vertexCount = m_gridMesh.vertexCount;
m_gridClothMesh.vertices = m_gridMesh.vertices;
m_gridClothMesh.triangleCount = m_gridMesh.triangleCount;
m_gridClothMesh.triangles = (b3ClothMeshTriangle*)m_gridMesh.triangles;
m_gridClothMeshMesh.vertexCount = m_gridClothMesh.vertexCount;
m_gridClothMeshMesh.startVertex = 0;
m_gridClothMeshMesh.triangleCount = m_gridClothMesh.triangleCount;
m_gridClothMeshMesh.startTriangle = 0;
m_gridClothMesh.meshCount = 1;
m_gridClothMesh.meshes = &m_gridClothMeshMesh;
m_gridClothMesh.sewingLineCount = 0;
m_gridClothMesh.sewingLines = nullptr;
b3ClothDef def;
def.mesh = &m_gridClothMesh;
def.density = 0.2f;
def.ks = 10000.0f;
def.kd = 0.0f;
def.r = 0.05f;
m_cloth.Initialize(def);
m_tableHull.SetAsCylinder(5.0f, 2.0f);
m_tableShape.m_hull = &m_tableHull;
m_tableShape.m_radius = 0.2f;
m_tableShape.SetFriction(1.0f);
m_cloth.AddShape(&m_tableShape);
}
static Test* Create()
{
return new TableCloth();
}
b3GridMesh<10, 10> m_gridMesh;
b3ClothMeshMesh m_gridClothMeshMesh;
b3ClothMesh m_gridClothMesh;
b3QHull m_tableHull;
b3HullShape m_tableShape;
};
#endif