bounce/examples/testbed/framework/test_entries.cpp
Irlan 2f383fb958 test update
Test cloth mass type switching feature which allows the user to set some particles as static, kinematic, or dynamic.

Renamed SpringClothCollision to SpringClothContact for consistency.

Removed ShiftCenter test for visualizing the effects of external center of mass shifting. This probably must be moved into another folder since might scare the user.

Ordered some test entries such that experiments are the last defined. Those are not actually features of the library and probably must be removed from the testbed into a different project containing experiments.
2018-05-18 19:35:16 -03:00

138 lines
5.2 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <testbed/framework/test.h>
#include <testbed/tests/convex_hull.h>
#include <testbed/tests/cluster.h>
#include <testbed/tests/distance_test.h>
#include <testbed/tests/collide_test.h>
#include <testbed/tests/capsule_collision.h>
#include <testbed/tests/hull_collision.h>
#include <testbed/tests/deep_capsule.h>
#include <testbed/tests/degenerate_capsule.h>
#include <testbed/tests/box_face_contact.h>
#include <testbed/tests/box_edge_contact.h>
#include <testbed/tests/linear_motion.h>
#include <testbed/tests/angular_motion.h>
#include <testbed/tests/gyro_motion.h>
#include <testbed/tests/initial_overlap.h>
#include <testbed/tests/capsule_spin.h>
#include <testbed/tests/quadric_shapes.h>
#include <testbed/tests/compound_body.h>
#include <testbed/tests/spring.h>
#include <testbed/tests/weld_test.h>
#include <testbed/tests/cone_test.h>
#include <testbed/tests/hinge_motor.h>
#include <testbed/tests/hinge_chain.h>
#include <testbed/tests/newton_cradle.h>
#include <testbed/tests/ragdoll.h>
#include <testbed/tests/mesh_contact_test.h>
#include <testbed/tests/hull_contact_test.h>
#include <testbed/tests/sphere_stack.h>
#include <testbed/tests/capsule_stack.h>
#include <testbed/tests/box_stack.h>
#include <testbed/tests/sheet_stack.h>
#include <testbed/tests/shape_stack.h>
#include <testbed/tests/jenga.h>
#include <testbed/tests/pyramid.h>
#include <testbed/tests/pyramids.h>
#include <testbed/tests/ray_cast.h>
#include <testbed/tests/sensor_test.h>
#include <testbed/tests/point_click.h>
#include <testbed/tests/body_types.h>
#include <testbed/tests/varying_friction.h>
#include <testbed/tests/varying_restitution.h>
#include <testbed/tests/tumbler.h>
#include <testbed/tests/multiple_pendulum.h>
#include <testbed/tests/cloth_test.h>
#include <testbed/tests/spring_cloth_test.h>
#include <testbed/tests/spring_cloth.h>
#include <testbed/tests/spring_cloth_contact.h>
#include <testbed/tests/mass_types.h>
#include <testbed/tests/tension_mapping.h>
#include <testbed/tests/single_pendulum.h>
#include <testbed/tests/rope_test.h>
#include <testbed/tests/mass_spring.h>
TestEntry g_tests[] =
{
{ "Convex Hull", &ConvexHull::Create },
{ "Cluster", &Cluster::Create },
{ "Distance", &Distance::Create },
{ "Capsule Collision", &CapsuleCollision::Create },
{ "Hull Collision", &HullCollision::Create },
{ "Deep Capsule", &DeepCapsule::Create },
{ "Degenerate Capsule", &DegenerateCapsule::Create },
{ "Box Face Contact", &BoxFaceContact::Create },
{ "Box Edge Contact", &BoxEdgeContact::Create },
{ "Capsule Spin", &CapsuleSpin::Create },
{ "Hull Contact Test", &HullContactTest::Create },
{ "Mesh Contact Test", &MeshContactTest::Create },
{ "Linear Motion", &LinearMotion::Create },
{ "Angular Motion", &AngularMotion::Create },
{ "Gyroscopic Motion", &GyroMotion::Create },
{ "Compound Body", &CompoundBody::Create },
{ "Quadric Shapes", &QuadricShapes::Create },
{ "Springs", &Spring::Create },
{ "Weld Test", &WeldTest::Create },
{ "Cone Test", &ConeTest::Create },
{ "Hinge Motor", &HingeMotor::Create },
{ "Hinge Chain", &HingeChain::Create },
{ "Ragdoll", &Ragdoll::Create },
{ "Newton's Cradle", &NewtonCradle::Create },
{ "Sphere Stack", &SphereStack::Create },
{ "Capsule Stack", &CapsuleStack::Create },
{ "Box Stack", &BoxStack::Create },
{ "Sheet Stack", &SheetStack::Create },
{ "Shape Stack", &ShapeStack::Create },
{ "Jenga", &Jenga::Create },
{ "Box Pyramid", &Pyramid::Create },
{ "Box Pyramid Rows", &Pyramids::Create },
{ "Ray Cast", &RayCast::Create },
{ "Sensor Test", &SensorTest::Create },
{ "Point & Click", &PointClick::Create },
{ "Body Types", &BodyTypes::Create },
{ "Varying Friction", &VaryingFriction::Create },
{ "Varying Restitution", &VaryingRestitution::Create },
{ "Tumbler", &Tumbler::Create },
{ "Initial Overlap", &InitialOverlap::Create },
{ "Multiple Pendulum", &MultiplePendulum::Create },
{ "Cloth", &Cloth::Create },
{ "Mass-Spring System", &MassSpring::Create },
{ "Spring Cloth", &SpringCloth::Create },
{ "Spring Cloth Contact", &SpringClothContact::Create },
{ "Mass Types", &MassTypes::Create },
{ "Tension Mapping", &TensionMapping::Create },
{ "Single Pendulum", &SinglePendulum::Create },
{ "Rope", &Rope::Create },
{ NULL, NULL }
};
//
static u32 TestCount()
{
u32 count = 0;
while (g_tests[count].create != NULL)
{
++count;
}
return count;
}
// Count the tests
u32 g_testCount = TestCount();