86 lines
1.8 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_FORCE_H
#define B3_FORCE_H
#include <bounce/common/math/transform.h>
#include <bounce/common/template/list.h>
struct b3ClothForceSolverData;
class b3Particle;
// Force types
enum b3ForceType
{
e_springForce,
};
struct b3ForceDef
{
b3ForceType type;
};
//
class b3Force
{
public:
//
b3ForceType GetType() const;
//
b3Force* GetNext();
//
virtual bool HasParticle(const b3Particle* particle) const = 0;
protected:
friend class b3List2<b3Force>;
friend class b3Cloth;
friend class b3ClothForceSolver;
friend class b3Particle;
static b3Force* Create(const b3ForceDef* def);
static void Destroy(b3Force* f);
b3Force() { }
virtual ~b3Force() { }
virtual void Apply(const b3ClothForceSolverData* data) = 0;
// Force type
b3ForceType m_type;
//
b3Force* m_prev;
//
b3Force* m_next;
};
inline b3ForceType b3Force::GetType() const
{
return m_type;
}
inline b3Force* b3Force::GetNext()
{
return m_next;
}
#endif