86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_FORCE_H
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#define B3_FORCE_H
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#include <bounce/common/math/transform.h>
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#include <bounce/common/template/list.h>
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struct b3ClothForceSolverData;
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class b3Particle;
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// Force types
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enum b3ForceType
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{
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e_springForce,
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};
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struct b3ForceDef
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{
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b3ForceType type;
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};
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//
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class b3Force
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{
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public:
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//
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b3ForceType GetType() const;
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//
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b3Force* GetNext();
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//
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virtual bool HasParticle(const b3Particle* particle) const = 0;
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protected:
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friend class b3List2<b3Force>;
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friend class b3Cloth;
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friend class b3ClothForceSolver;
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friend class b3Particle;
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static b3Force* Create(const b3ForceDef* def);
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static void Destroy(b3Force* f);
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b3Force() { }
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virtual ~b3Force() { }
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virtual void Apply(const b3ClothForceSolverData* data) = 0;
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// Force type
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b3ForceType m_type;
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//
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b3Force* m_prev;
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//
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b3Force* m_next;
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};
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inline b3ForceType b3Force::GetType() const
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{
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return m_type;
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}
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inline b3Force* b3Force::GetNext()
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{
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return m_next;
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}
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#endif |