47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_SOFT_BODY_MESH_H
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#define B3_SOFT_BODY_MESH_H
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#include <bounce/common/math/vec3.h>
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struct b3SoftBodyMeshTetrahedron
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{
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u32 v1, v2, v3, v4;
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};
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struct b3SoftBodyMesh
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{
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u32 vertexCount;
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b3Vec3* vertices;
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u32 tetrahedronCount;
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b3SoftBodyMeshTetrahedron* tetrahedrons;
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};
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struct b3QSoftBodyMesh : public b3SoftBodyMesh
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{
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b3QSoftBodyMesh();
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~b3QSoftBodyMesh();
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void SetAsSphere(float32 radius, u32 subdivisions);
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void SetAsCylinder(float32 radius, float32 ey, u32 segments);
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};
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#endif |