60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_SOFT_BODY_SOLVER_H
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#define B3_SOFT_BODY_SOLVER_H
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#include <bounce/common/math/mat22.h>
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#include <bounce/common/math/mat33.h>
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class b3StackAllocator;
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class b3SoftBody;
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class b3SoftBodyMesh;
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struct b3SoftBodyNode;
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struct b3SoftBodyElement;
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struct b3NodeBodyContact;
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struct b3SoftBodySolverDef
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{
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b3SoftBody* body;
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};
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class b3SoftBodySolver
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{
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public:
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b3SoftBodySolver(const b3SoftBodySolverDef& def);
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~b3SoftBodySolver();
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void Add(b3NodeBodyContact* c);
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void Solve(float32 dt, const b3Vec3& gravity, u32 velocityIterations, u32 positionIterations);
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private:
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b3SoftBody* m_body;
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b3StackAllocator* m_allocator;
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const b3SoftBodyMesh* m_mesh;
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b3SoftBodyNode* m_nodes;
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b3SoftBodyElement* m_elements;
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u32 m_bodyContactCapacity;
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u32 m_bodyContactCount;
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b3NodeBodyContact** m_bodyContacts;
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};
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#endif |