bounce/include/testbed/tests/cloth_test.h

79 lines
1.8 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CLOTH_H
#define CLOTH_H
extern DebugDraw* g_debugDraw;
extern Camera g_camera;
extern Settings g_settings;
class Cloth : public Test
{
public:
Cloth()
{
g_camera.m_zoom = 25.0f;
b3ClothDef def;
def.mesh = m_meshes + e_clothMesh;
def.density = 0.2f;
def.gravity.Set(-10.0f, 1.0f, 0.0f);
def.k1 = 0.5f;
def.k2 = 0.05f;
def.kd = 0.1f;
def.r = 1.0f;
m_cloth.Initialize(def);
b3Particle* vs = m_cloth.GetVertices();
for (u32 i = 0; i < 5; ++i)
{
vs[i].im = 0.0f;
}
}
void Step()
{
float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f;
if (g_settings.pause)
{
if (g_settings.singleStep)
{
g_settings.singleStep = false;
}
else
{
dt = 0.0f;
}
}
m_cloth.Step(dt, g_settings.positionIterations);
m_cloth.Draw(g_debugDraw);
}
static Test* Create()
{
return new Cloth();
}
b3Cloth m_cloth;
};
#endif