56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_Q_HULL_H
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#define B3_Q_HULL_H
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#include <bounce/collision/shapes/hull.h>
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// This hull can be constructed from an array of points.
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struct b3QHull : public b3Hull
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{
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b3Vec3 hullVertices[B3_MAX_HULL_VERTICES];
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b3HalfEdge hullEdges[B3_MAX_HULL_EDGES];
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b3Face hullFaces[B3_MAX_HULL_FACES];
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b3Plane hullPlanes[B3_MAX_HULL_FACES];
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b3QHull()
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{
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// Zero the counters since the user manipulates via setters
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vertices = hullVertices;
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vertexCount = 0;
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edges = hullEdges;
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edgeCount = 0;
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faces = hullFaces;
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faceCount = 0;
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planes = hullPlanes;
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centroid.SetZero();
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}
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// Create a convex hull from an array of points.
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// If the creation has failed then this convex hull is not modified.
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void Set(const b3Vec3* points, u32 count);
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// Set this hull as a cylinder located at the origin.
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void SetAsCylinder(float32 radius = 1.0f, float32 height = 1.0f);
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// Set this hull as a cone located at the origin.
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void SetAsCone(float32 radius = 1.0f, float32 height = 1.0f);
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};
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#endif |